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* fix SDL on Windows compile Cowering2015-12-061-7/+7
* did license settings for OG and Andrew, cleared up OSD part for licenses (nw) Miodrag Milanovic2015-05-091-5/+2
* Added license headers to the rest of files (nw) Miodrag Milanovic2015-05-071-0/+2
* Aligned monitor handling between sdl and baseline. [Couriersud] couriersud2015-03-011-3/+3
* Fixed windows baseline build. couriersud2015-02-271-5/+5
* Introduced osd_rect and osd_dim to allow for more code alignment. (nw) couriersud2015-02-271-12/+15
* Moved opengl related stuff to modules/opengl couriersud2015-02-261-119/+2
* Cleanups and version bumpmame0159 Miodrag Milanovic2015-02-251-18/+18
* More alignment of code: couriersud2015-02-221-18/+7
* Make OpenGL renderer available in mainline build as well. This needs to couriersud2015-02-221-1/+2
* More code alignment for windows and renderer. (nw) couriersud2015-02-121-3/+5
* Remove start_viewscreen, fix sdl.mak. (nw) couriersud2015-02-121-4/+12
* More osd_window migration. (nw) couriersud2015-02-111-18/+38
* Identified window properties/variables which are used by renderers. couriersud2015-02-091-11/+44
* sdl render operation moved towards the way window deals with renderers. couriersud2015-02-081-29/+33
* A bit more alignment between windows and sdl. (nw) couriersud2015-02-061-16/+15
* Get rid of "resize" render method. (nw) couriersud2015-02-061-1/+0
* Remove some passing around of running_machine where it is not needed. couriersud2015-02-051-7/+8
* Moved all window related code to window.c. (nw) couriersud2015-02-051-25/+45
* Window creation now is done in windows.c. (nw) couriersud2015-02-041-0/+7
* Some more code alignment. (nw) couriersud2015-02-041-2/+9
* Safety commit before pull. More code alignment. (nw) couriersud2015-02-041-7/+13
* Reowrked the -video soft driver so it works like accel and opengl. That couriersud2015-02-031-1/+18
* Merge branch 'master' of https://github.com/mamedev/mame.git couriersud2015-02-011-0/+6
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| * Added BGFX skeleton to SDL build as well (nw) Miodrag Milanovic2015-02-011-0/+6
* | introduced concept of an osd_renderer. Changed draw code to couriersud2015-02-011-20/+16
* | More transition to "m_" members. (nw) couriersud2015-01-311-9/+13
* | All private members for sdl_window_info now start with "m_". (nw) couriersud2015-01-311-39/+65
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* Cleanups and version bumpmame0158 Miodrag Milanovic2015-01-281-2/+2
* Fixed two SDL2 bugs: couriersud2015-01-061-5/+2
* Moved sync related osd stuff to osd/modules/sync. (nw) couriersud2015-01-051-1/+1
* Renamed draw[sdl2|ogl|sdl]_window_get_primitives and related variables couriersud2015-01-051-1/+1
* Cleanups and version bumpmame0157 Miodrag Milanovic2014-12-311-54/+53
* Changed sdl_window_info to be closer to C++: couriersud2014-12-291-17/+66
* SDL: More cleanups. (nw) R. Belmont2014-09-011-2/+2
* Added window to osd_interface (nw) Miodrag Milanovic2014-09-011-3/+0
* More cleanups, there is issue with srcclean that needs to be taken care as we... Miodrag Milanovic2014-07-221-2/+2
* SDL: rebuild all GL textures when the core changes resolutions. [R. Belmont] R. Belmont2014-07-171-0/+3
* SDL: Removed "totalColors" hack, now only RGB32 is sent to the GPU. [R. Belmont] R. Belmont2014-03-201-1/+0
* Cleanups and version bumpmame0148 Miodrag Milanovic2013-01-111-27/+27
* First pass at modernizing struct definitions. Aaron Giles2012-09-151-4/+2
* updated sdl os-core to compile against stock SDL-2.0 [couriersud]. Couriersud2012-02-121-6/+2
* BIG update. Aaron Giles2011-03-291-6/+7
* Cleanups and version bump.mame0141u3 Aaron Giles2011-02-281-1/+1
* osd/sdl again compiles against latest SVN 1.3. SDL 1.3 still is WIP so expect... Couriersud2011-02-121-0/+1
* mame_file is now emu_file and is a class. It is required Aaron Giles2011-02-121-2/+2
* Converted render.c objects into C++ objects. Updated all callers. Aaron Giles2010-10-131-2/+2
* SDLMAME now compiles against SDL 1.3 up to HG rev 4464. Everything beyond tha... Couriersud2010-06-031-1/+1
* SDL: remove problematic live render type toggle and default OS X to OpenGL R. Belmont2010-06-021-1/+0
* Cleanups and version bump. Aaron Giles2010-01-161-6/+6