index
:
mame
aaron-nl3
aaron-pci-cleanup
arm3_copro
asmjit
cdimono2_wip
cdplay
cdtv_chd-v5
dc_pvr-thread
deprecated
docs_wavwrite
draggable-layout
dribbling-nl
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
m57_troangel-bluesea
make_coco_fdc_fixed
master
n64-angrylion
netlist-generated
new_menus
nl-splitfrogs
nl_dips
nltool-updates
py_regtests
qt6_position-fix
rendlay_vid
saturn_cdblock
saturn_vdp_split
save-experiments
save_structs
shangha3_drop
sound
taitoair_vco
taitowlf_zoom
time-experiments
time-experiments2
vamphalf_misncrft
voodoo_directx11
x86_std-exceptions
xbox_swlist
ymfm-delay
MAME - Multiple Arcade Machine Emulator
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path:
root
/
src
/
osd
/
sdl
/
window.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
Cleanups and version bump
mame0160
Miodrag Milanovic
2015-03-25
1
-2
/
+2
*
Fix switchres for sdl build. (nw)
couriersud
2015-03-02
1
-5
/
+18
*
Some more alignment. (nw)
couriersud
2015-03-01
1
-2
/
+2
*
Aligned monitor handling between sdl and baseline. [Couriersud]
couriersud
2015-03-01
1
-3
/
+4
*
Fix resizing on windows. (nw)
couriersud
2015-02-27
1
-5
/
+9
*
Fixed windows baseline build.
couriersud
2015-02-27
1
-13
/
+12
*
Fix windows sdl build. (nw)
couriersud
2015-02-27
1
-2
/
+2
*
Introduced osd_rect and osd_dim to allow for more code alignment. (nw)
couriersud
2015-02-27
1
-94
/
+128
*
Cleanups and version bump
mame0159
Miodrag Milanovic
2015-02-25
1
-11
/
+7
*
Fixed fullscreen toggling (SDL2) on OSX. Simplified multithreading
couriersud
2015-02-23
1
-5
/
+18
*
More alignment of code:
couriersud
2015-02-22
1
-23
/
+22
*
Remove start_viewscreen, fix sdl.mak. (nw)
couriersud
2015-02-12
1
-1
/
+0
*
Temporarily break SDL1.2 Xinerama Multi-Monitor Support as announced on
couriersud
2015-02-12
1
-17
/
+6
*
More osd_window migration. (nw)
couriersud
2015-02-11
1
-0
/
+30
*
sdl render operation moved towards the way window deals with renderers.
couriersud
2015-02-08
1
-61
/
+43
*
Set SDL_HINT_MOUSE_RELATIVE_MODE_WARP only for SDL ≥ 2.0.2
announ
2015-02-06
1
-2
/
+1
*
A bit more alignment between windows and sdl. (nw)
couriersud
2015-02-06
1
-3
/
+3
*
Get rid of "resize" render method. (nw)
couriersud
2015-02-06
1
-3
/
+0
*
Remove some passing around of running_machine where it is not needed.
couriersud
2015-02-05
1
-44
/
+36
*
Moved all window related code to window.c. (nw)
couriersud
2015-02-05
1
-58
/
+99
*
Window creation now is done in windows.c. (nw)
couriersud
2015-02-04
1
-1
/
+126
*
Safety commit before pull. More code alignment. (nw)
couriersud
2015-02-04
1
-1
/
+2
*
Reowrked the -video soft driver so it works like accel and opengl. That
couriersud
2015-02-03
1
-19
/
+16
*
Merged in BGFX changes and adapted BGFX draw to inherit from
couriersud
2015-02-01
1
-0
/
+2
*
Merge branch 'master' of https://github.com/mamedev/mame.git
couriersud
2015-02-01
1
-0
/
+5
|
\
|
*
Added BGFX skeleton to SDL build as well (nw)
Miodrag Milanovic
2015-02-01
1
-0
/
+5
*
|
introduced concept of an osd_renderer. Changed draw code to
couriersud
2015-02-01
1
-11
/
+11
*
|
More transition to "m_" members. (nw)
couriersud
2015-01-31
1
-4
/
+4
*
|
All private members for sdl_window_info now start with "m_". (nw)
couriersud
2015-01-31
1
-59
/
+59
|
/
*
Converted sdl_monitor_info into a proper object. (nw)
couriersud
2015-01-29
1
-17
/
+13
*
Cleanups and version bump
mame0158
Miodrag Milanovic
2015-01-28
1
-32
/
+32
*
SDL keeps adding SDL_HINTs with every patch release. [qmc2]
couriersud
2015-01-24
1
-5
/
+16
*
Removed some machine() references
couriersud
2015-01-14
1
-1
/
+1
*
- Moved OS specific low level code to osd/modules/lib.
couriersud
2015-01-09
1
-0
/
+26
*
Proposal to fix MT05682 (SDL resize issue). Please check and provide
couriersud
2015-01-06
1
-1
/
+2
*
Renamed draw[sdl2|ogl|sdl]_window_get_primitives and related variables
couriersud
2015-01-05
1
-3
/
+14
*
Palettes are now copied during get_primlist. This should fix
couriersud
2015-01-01
1
-0
/
+1
*
Cleanups and version bump
mame0157
Miodrag Milanovic
2014-12-31
1
-40
/
+40
*
Changed sdl_window_info to be closer to C++:
couriersud
2014-12-29
1
-224
/
+180
*
Fix "-mt" for SDLMAME windows build [Calamity, Couriersud].
couriersud
2014-12-28
1
-1
/
+21
*
SDL: More cleanups. (nw)
R. Belmont
2014-09-01
1
-3
/
+4
*
Added window to osd_interface (nw)
Miodrag Milanovic
2014-09-01
1
-14
/
+10
*
Moved eminline and related files into /src/osd since it's system related (nw)
Miodrag Milanovic
2014-04-16
1
-11
/
+11
*
Cleanups and version bump
mame0153
Miodrag Milanovic
2014-04-07
1
-2
/
+2
*
SDL: Removed "totalColors" hack, now only RGB32 is sent to the GPU. [R. Belmont]
R. Belmont
2014-03-20
1
-1
/
+0
*
fix for sdl compile (nw)
Miodrag Milanovic
2014-01-29
1
-1
/
+1
*
Moved src/emu/ui.? ==> src/emu/ui/ui.?, changed to follow MAME OOP convention...
Nathan Woods
2014-01-29
1
-1
/
+1
*
SDL2.0: Fix relative mouse motion. This makes Missile Attack playable again w...
Couriersud
2014-01-01
1
-1
/
+2
*
Upstream changes needed to compile JSMESS [Justin Kerk, John Vilk, Justin de...
Justin Kerk
2013-11-03
1
-1
/
+1
*
output of new srcclean changes that are relatively small [smf]
smf-
2013-01-11
1
-1
/
+0
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