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* Cleanup linux OSD (nw) Miodrag Milanovic2016-10-221-2/+2
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* Convert OSD monitor info to modules plus add DXGI implementation Brad Hughes2016-09-141-167/+1
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* Assorted typos fixed (MT #6295, 6296) (nw) Scott Stone2016-07-151-1/+1
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* Make monitor list a list of shared_ptr like window_list (nw) Brad Hughes2016-07-011-23/+23
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* Move window_list to osd_common_t Brad Hughes2016-06-111-3/+3
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* Unify window_list in Windows and SDL OSD Brad Hughes2016-06-101-6/+6
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* Added ability to create standalone emulators, added zexall as example (nw) Miodrag Milanovic2016-05-081-1/+1
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* RIP sdlinc.h couriersud2016-05-061-1/+1
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* Revert "Temp revert of Brad changes (nw)" Miodrag Milanovic2016-04-251-10/+4
| | | | This reverts commit 5e831f6506ee06f8c30cb113551ee0fec53804db.
* Temp revert of Brad changes (nw) Miodrag Milanovic2016-04-251-4/+10
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* Various cleanups suggested by static analyzer (nw) Miodrag Milanovic2016-04-241-11/+11
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* Split UI and frontend part from core [Miodrag Milanovic] Miodrag Milanovic2016-04-231-1/+1
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* Refactor OSD window. Brad Hughes2016-04-211-10/+4
| | | | | | | | | | Unified renderer in osd_window as std::unique_ptr Made windows all std::shared_ptr<window_type> Made window lists std::list<std::shared_ptr<window_type>> Updated OSD SDL worker_param to not use malloc (not compatible with smart pointers) Made renderer pointer to window a weak reference. May not be available during destruction of the window.
* Add AVI writing to bgfx, nw therealmogminer@gmail.com2016-04-171-0/+3
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* Update windows to use platform independent watchdog implementation (nw) Miodrag Milanovic2016-04-151-7/+2
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* Make sliders use an std::vector instead of a linked list, nw therealmogminer@gmail.com2016-04-101-10/+0
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* Fix SDL build on linux: couriersud2016-04-091-0/+5
| | | | | | | - removed inclusion of SDL headers in all headers. - replaced those by forward declarations and in one case by a wrapper class (for a typedef struct). - added -Wno-strict-prototypes to 7z build (gmake target)
* Fix keepaspect & unevenstretch toggles in SDL OSD Antonio Giner2016-04-071-0/+10
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* Copy/paste some code from Windows OSD to get SDL going again - sorry if this ↵ Vas Crabb2016-03-241-0/+9
| | | | is dirty
* Merge bgfx_shader into master, nw therealmogminer@gmail.com2016-03-231-3/+4
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| * Merge with master therealmogminer@gmail.com2016-03-211-5/+0
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| * | Some bugfixes for BGFX on SDL, nw therealmogminer@gmail.com2016-03-181-2/+58
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* | | Merge remote-tracking branch 'refs/remotes/mamedev/master' into ↵ Antonio Giner2016-03-201-5/+0
|\ \ \ | | |/ | |/| | | | integer_scaling_v2
| * | Fix SDL input focus tracking bug plus remove references to USE_OLD_SDL_INPUT ↵ Brad Hughes2016-03-191-5/+0
| |/ | | | | | | compiler directive from the input refactor.
* / Implement integer scaling in core renderer [Calamity] Antonio Giner2016-03-151-24/+0
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* Merge input modules work. Brad Hughes2016-02-281-2/+7
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| * Refactor OSD input into modules Brad Hughes2016-02-281-2/+7
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* | Fix build on SteamLink and enforce BGFX on it (nw) Miodrag Milanovic2016-02-271-1/+5
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* | Final fixups, get sliders working again, nw therealmogminer@gmail.com2016-02-211-2/+3
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* | placed back OPENGL check since GL is not same as GLES (nw) Miodrag Milanovic2016-02-161-51/+55
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* | BGFX mandatory requirement (nw) Miodrag Milanovic2016-02-161-2/+0
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* | opengl as requirement (nw) Miodrag Milanovic2016-02-161-55/+51
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* | windows compile fix (nw) Miodrag Milanovic2016-02-161-6/+1
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* | Remove not needed headers (nw) Miodrag Milanovic2016-02-161-27/+0
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* | Remove SDL 1.2 support (nw) Miodrag Milanovic2016-02-161-199/+2
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* modernized ui_input_manager (nw) Miodrag Milanovic2016-01-101-6/+6
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* removed memory tracking (nw) Miodrag Milanovic2016-01-081-2/+2
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* Rename *.c -> *.cpp in our source (nw) Miodrag Milanovic2015-11-081-0/+766