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* Rename *.c -> *.cpp in our source (nw) Miodrag Milanovic2015-11-081-194/+0
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* did license settings for OG and Andrew, cleared up OSD part for licenses (nw) Miodrag Milanovic2015-05-091-5/+2
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* Added license headers to the rest of files (nw) Miodrag Milanovic2015-05-071-0/+2
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* Cleanups and version bumpmame0155 Miodrag Milanovic2014-10-151-1/+1
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* SDL: fall through to the baseline Win32 implementations for file, socket, ↵ R. Belmont2014-08-311-12/+7
| | | | | | | and pty/named pipe I/O. [R. Belmont] nw: This fixes laserdisc games and enables socket and named pipe I/O in SDL Windows builds.
* Upstream changes needed to compile JSMESS [Justin Kerk, John Vilk, Justin ↵ Justin Kerk2013-11-031-1/+1
| | | | | | de Vesine] Out of whatsnew: there are still a few files being worked on, and the build scripts which are currently set up outside of the MAME source hierarchy. Always open to cleaner ways of doing things.
* Cleanups and version bumpmame0148u1 Miodrag Milanovic2013-02-111-5/+5
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* Add server socket support instead of just client. [SailorSat, R. Belmont] R. Belmont2013-02-071-11/+57
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* Changes for GCC 4.7 compatibility [Belegdol] R. Belmont2012-01-211-0/+1
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* sdlsocket: workaround for a problem in the detection of tcp/ip socket ↵ Fabio Priuli2011-06-081-2/+17
| | | | | | | | address [Michael Zapf] out of whatsnew remark 1- this is for MESS only to my knowledge, let me know if I should credit the change in MESS instead remark 2 (mainly for Arbee) - sorry if I touched the SDL side of the source, but mizapf was eager to fix the ti99 issues and since tlinder approved the change and you did not object on the MESS list, I think it was time to commit it ;)
* Same fix for sockets (no whatsnew) R. Belmont2011-01-161-1/+1
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* Cleanups and version bump.mame0140u2 Aaron Giles2010-12-081-7/+7
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* Empty implementation for WIN32 sdlsocket to enable compile (no whatsnew) Miodrag Milanovic2010-12-041-3/+10
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* SDL: add ptty (*IX/OS X) and sockets (all SDL builds) capability [Tim ↵ R. Belmont2010-11-201-0/+131
Lindner, R. Belmont]