| Commit message (Collapse) | Author | Age | Files | Lines |
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-Metadata corrections, missed srccleanin.
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ui: The new menus were unusable with a touchscreen, and not conducive to
localisation. It's still not possible to add sound routes with a
touchscreen, but at least it's possible to configure routes that exist.
emu/sound.cpp: Fixed localisation issues, less temporary objects.
emu/audio_effects: Fixed some localisation issues.
plugins/autofire, plugins/inputmacro: Allow deleting autofire buttons or
input macros without needing to use the UI Clear input.
ui/selmenu.cpp, ui/imgcntrl.cpp: Use terse messages for bad media.
Making these messages longer hasn't reduced support burden. Adding the
version will just perpetuate the myth that you need to redownload all
your ROMs for every release.
ui/ui.cpp: Allow info screens to be dismissed by mouse clicks or
touches.
ui/sliders.cpp: Hiding the menu should preserve state. This is a design
choice.
sound: Avoid anything that could possibly depend on static
initialisation order across transaltion units. Allow speaker position
names to be localised.
sound/none.cpp: Don't pretend it can create output streams.
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move positions to osd interface
add special-casing for LFE
add reverb (currently too subtle, need to find out why)
vgm_visualizer: stop going OOB on the bitmap
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* This should work better with output devices like Bluetooth speakers,
and should be a bit smoother in general.
-osd/osdfile.h: Ensure size isn't passed to ::operator delete when
destructing directory entries.
* osd_stat allocates additional space following the directory entry to
store the name. A regular delete may pass sizeof(entry) to ::operator
delete, which won't match the allocated size. This causes a problem
if the runtime library checks it. (May suppress the warning in
MT09137.)
-sound: Got rid of dependencies on emu and frontend. We're working to
reduce circular dependencies. Adding more is a regression.
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-sound/xaudio2_sound.cpp: Use more fine-grained locking in voice
callbacks, simplified further simplified buffer queueing.
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* sound/sound_module.cpp: Recirculate buffers rather than removing them
to reduces allocations.
* sound/sound_module.cpp: Scale the number of samples to skip on overrun
according to the packet size.
* sound/xaudio2_sound.cpp: Hide endpoint devices in "unplugged" state.
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-lib/osdobj_common.cpp: Made WASAPI sound the default on Windows and
made DirectSound lower priority than XAudio2.
-osd/eminline.h: Made multiply/divide helper names a bit more consistent
with other functions.
-osd/eigcc.h: Moved helpers that use the __int128 type here, and fixed
availability detection for them.
-osd/eigccx86.h: Added fast multiply/divide helpers for x86-64.
-docs: Updated the list of supported sound modules.
-exidy/exidy.cpp: Use the 1 Coin/1 Credit setting listed in the manual
for Venture by default.
-emu/sound.cpp: Fixed GCC uninitialised local variable warnings in
sound_manager::run_effects().
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* osd/interface/audio.h: Implemented movable and swappable patterns
(reduces allocation and copying).
* monitor/monitor_module.h: Got rid of a C string pointer, avoid the
need for a static string object.
* sound/sound_module.cpp: Moved default implementation stuff out of the
header, use algorithm library in place of memcpy.
* sound/pa_sound.cpp: Fixed a non-const global that should be const.
* monitor/monitor_dxgi.cpp: Fixed an object leak.
* Cleaned up some use of COM and COM-like things.
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Should be added soon:
- mute
- speaker/microphone resampling
To be added a little later:
- compression
- reverb
Needs to be added by someone else:
- coreaudio
- direct
- portaudio
- xaudio2
- js
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