index
:
mame
aaron-nl3
aaron-pci-cleanup
addrbus-64
arm3_copro
asmjit
cbm_joy_swap
cdimono2_wip
cdplay
cdtv_subcode
dc_pvr-thread
deprecated
draggable-layout
dribbling-nl
dsp563xx
floppysound
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
make_coco_fdc_fixed
master
n64-angrylion
netlist-generated
new_menus
nl-splitfrogs
nl_dips
nltool-updates
py_regtests
release0288
rendlay_vid
s23-firewire
saturn_cdblock
saturn_vdp_split
save-experiments
save_structs
script-eof-marker
shangha3_drop
taitoair_vco
taitotz-pixxiii
taitowlf_zoom
time-experiments
time-experiments2
voodoo_directx11
x86_std-exceptions
xbox_swlist
xtal
ymfm-delay
MAME - Multiple Arcade Machine Emulator
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Commit message (
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Author
Age
Files
Lines
...
*
Remove emu.h from headers (nw)
Olivier Galibert
2017-02-11
12
-5
/
+7
*
Updates "2016" strings to "2017 where relevant.
Stiletto
2017-01-24
1
-1
/
+1
*
Revert "New phosphor persistence shaders for HLSL"
R. Belmont
2017-01-05
4
-143
/
+38
*
Merge pull request #1843 from anikom15/hlsl
ImJezze
2017-01-05
4
-38
/
+143
|
\
|
*
Change cached texture format to floating point.
Westley M. Martinez
2017-01-04
3
-30
/
+39
|
*
Correct LCD ghosting INI and slider defaults.
Westley M. Martinez
2017-01-03
1
-2
/
+2
|
*
Add LCD ghosting shader for Direct3D
Westley M. Martinez
2017-01-02
2
-23
/
+78
|
*
Scale and phosphor persistence sliders.
Westley M. Martinez
2016-12-30
2
-21
/
+11
|
*
Implement LCD persistence shader.
Westley M. Martinez
2016-12-29
2
-2
/
+20
|
*
Implement new phosphor shader.
Westley M. Martinez
2016-12-29
2
-12
/
+45
*
|
Fix compile with latest BGFX (nw)
Miodrag Milanovic
2017-01-02
5
-15
/
+17
|
/
*
Move special windows.h include directives to build defines (nw)
Brad Hughes
2016-12-28
5
-6
/
+0
*
first srcclean pass (nw)
Vas Crabb
2016-12-25
1
-1
/
+1
*
Simplify implementation of delta_time.
Westley M. Martinez
2016-12-13
2
-27
/
+16
*
Correct comments regarding delta_time.
Westley M. Martinez
2016-12-12
1
-2
/
+3
*
Add signal so that any future shaders relying on delta_time do not
Westley M. Martinez
2016-12-12
2
-10
/
+14
*
Fix phosphor shader to work properly for multi-screen games and
Westley M. Martinez
2016-12-12
2
-17
/
+25
*
Remove iostream (used for debugging)
Westley M. Martinez
2016-12-11
1
-1
/
+0
*
Fix phosphor persistence shader behavior based on time.
Westley M. Martinez
2016-12-11
1
-0
/
+10
*
srcclean (nw)
Vas Crabb
2016-11-27
2
-2
/
+2
*
clean up tabulation, fix some things (nw)
Vas Crabb
2016-11-25
1
-1
/
+1
*
A round of spelling/typographical fixes to source comments (nw)
Scott Stone
2016-11-24
1
-1
/
+1
*
Change window handle storage to template instead of void* (nw) (#1725)
Brad Hughes
2016-11-17
7
-29
/
+30
*
Small cleanup (nw)
Miodrag Milanovic
2016-11-11
2
-7
/
+4
*
Fixed USE_DISPATCH_GL compile, seams no-one is actually using it since it is ...
Miodrag Milanovic
2016-11-11
1
-2
/
+2
*
UWP builds again but by no means working (nw)
Brad Hughes
2016-11-10
2
-4
/
+4
*
Add more UWP support (nw)
Miodrag Milanovic
2016-11-09
2
-2
/
+32
*
Make shaders compile dx9 and dx11 only on windows (nw)
Miodrag Milanovic
2016-11-08
2
-3
/
+7
*
hlsl: fixed games with off-screen backdrop artworks
ImJezze
2016-11-02
2
-3
/
+10
*
Compile fix, (nw)
therealmogminer@gmail.com
2016-10-31
1
-1
/
+0
*
Kill off another d3d optimization, (nw)
therealmogminer@gmail.com
2016-10-31
1
-0
/
+2
*
Hopefully fix the D3D9 issues people are having (nw)
therealmogminer@gmail.com
2016-10-31
2
-31
/
+112
*
Fixed MT#06417
Jezze
2016-10-30
1
-0
/
+6
*
Updated BGFX and BX and recompiled shaders (nw)
Branimir Karadžić
2016-10-29
2
-14
/
+39
*
Fix visual corruption introduced a few changelists ago by me, nw
therealmogminer@gmail.com
2016-10-24
1
-11
/
+25
*
fix unused variable error (nw)
smf-
2016-10-24
1
-1
/
+0
*
Make d3d9 a little more discerning in what level of bad hardware it will allo...
therealmogminer@gmail.com
2016-10-23
2
-322
/
+116
*
Reduced defocus effect to one pass (HLSL/BGFX)
Jezze
2016-10-22
2
-16
/
+20
*
Disabled clearing of render targets in several passes (HLSL)
Jezze
2016-10-22
1
-30
/
+17
*
Fixed null reference exception (D3D/HLSL)
Jezze
2016-10-22
1
-3
/
+12
*
Refactored d3d_render_target (nw)
Jezze
2016-10-22
4
-308
/
+124
*
-ie15: Improved performance by using a timer to determine hblank. [Ryan Holtz]
therealmogminer@gmail.com
2016-10-22
1
-24
/
+1
*
final cleanup of TRUE/FALSE, left only in windows section where it represent ...
Miodrag Milanovic
2016-10-22
2
-8
/
+8
*
Cleanup linux OSD (nw)
Miodrag Milanovic
2016-10-22
1
-29
/
+29
*
NOTICE (TYPE NAME CONSOLIDATION)
Miodrag Milanovic
2016-10-22
36
-467
/
+467
*
use standard types uintptr_t, char16_t and char32_t instead of FPTR, utf16_c...
Miodrag Milanovic
2016-10-22
2
-3
/
+3
*
Merge pull request #1469 from npwoods/new_strconv_overloads
Vas Crabb
2016-10-05
1
-1
/
+1
|
\
|
*
Bulk renaming of Windows string conversion functions
Nathan Woods
2016-10-03
1
-1
/
+1
*
|
Fix use of uninitialized stack memory in drawd3d.cpp (nw)
Brad Hughes
2016-10-03
1
-0
/
+1
|
/
*
Fixed aspect ratio of rounded corners (nw)
Jezze
2016-09-29
1
-11
/
+12
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