| Commit message (Collapse) | Author | Age | Files | Lines |
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hlsl/phosphor.fx: Remove hacks
ini/presets/raster.ini, ini/presets/vector-mono.ini,
ini/presets/vector.ini: Tweak presets
src/osd/modules/render/d3d/d3dcomm.h,
src/osd/modules/render/d3d/d3dhlsl.cpp,
src/osd/modules/render/drawd3d.cpp: Change cache texture format to
floating point for precise for phosphor and ghosting shaders.
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* Change window handle storage to template instead of void* (nw)
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- e.g. atarifb, bowler
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- cache texture/surface were not released when render target was destructed
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allow, nw
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- when toggling from fullscreen to window mode
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* removed cashe_target class
* moved cashe texture and surface to d3d_render_target class
* render targets are now created per screen not per screen texture
* removed useless creation of render targets for ui textures
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BOOL (nw)
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Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8
also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
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utf16_char, unicode_char (nw)
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* fixed target texture dimension when -intoverscan is used (this fixes the appereance of scanline and shadow mask)
* added target_scale and screen_count uniforms
* rounded corners now remain aligned with screen bounds when -intoverscan is used (single screen only)
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to inline functions (nw)
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* fixed copy of texture data to bitmap in BGFX
* changed AVI dimension to a lowest integral multiple of 4
(2 was still to low for most video players, e.g. VLC)
* added audio to AVI record in HLSL
* HLSL AVI record now uses window dimension instead of snap dimension
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Use common infrastructure in aviwrite.c instead of equivalent local code.
In addition:
- the target textures used by the HLSL movie recorder are now allocated only when recording is ongoing
- removed shaders->begin_frame() and shaders->end_frame() hooks from the main Direct3D rendering loop
- set default HLSL movie name to hlsl.avi to match bgfx.avi setting
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Removed unused methods, unused function parameters, redundant casts, doubly linked lists made into singly linked lists, etc.
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switching between window and full screen mode
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This is a central cross-platform facility to dynamically bind functions from shared libraries.
Updated all OSD modules to use it.
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* added simple procedural texture for vectors with rounded line ends and beam smoothness
* added optional -vector_beam_smooth option
* removed -antialias option, antialiasing is now always applied, except for plain D3D
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- removed not functional vector texture code
- removed unused D3DTOP_MODULATE2X/4X code
- removed unused antialiasing code for UI lines
- removed usage of vector_time_period which does not exist anymore
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- reverted from commit f911dfc and a6ccd3b, because it wasted up to 10 percent of the performance in fullscreen mode (actual fix for MT-06209 is not harmed)
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- appearance should be identical to GDI and BGFX
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- removed unessesary recreations of non-screen-quad texture targets
- removed creation of cached targets for non-screen-quad texture
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- fixed switchres option
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- the D3D device is now always created with presentation parameters where Windowed = true, which actually does not make sense
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- when deleting the D3D device, it was reset before with outdate presentation information
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- removed POT texture size from shadow mask in HLSL, U/V size is now simply the percentage of the actual texture size
- adjusted display names of options
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This reverts commit 5e831f6506ee06f8c30cb113551ee0fec53804db.
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