summaryrefslogtreecommitdiffstatshomepage
path: root/src/osd/modules/render/drawd3d.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Cleanups and version bumpmame0168 Miodrag Milanovic2015-11-251-2/+2
|
* Fixed missing shadow mask ImJezze2015-11-201-21/+27
| | | | | - fixed missing shadow mask texture when switching between window mode and full screen
* Cleanup ImJezze2015-11-181-0/+1
| | | | | | | | - fixed not used HLSL settings from <custom>.ini if MAME was started without driver parameter - removed default values from HLSL sliders, the defaults here are more like null values to hint when an effect would be disable - slightly changed default HLSL settings
* Fixed dynamic beam width for invariabel vector intensity ImJezze2015-11-181-2/+1
| | | | | - the vector renderer now tries to detect a invariabel vector intensity and disables the calculation of a dynamic beam width
* Changed screen adjustment for HLSL ImJezze2015-11-171-0/+5
| | | | | | | | - screen adjustment (scale, offset) can now be handled by the respective render API itself (default behavior is as before) - D3D (if HLSL) is activated handles screen adjustment by itself within the shader, which fixes the odd behavior of some effects (e.g. round corners) when screen scale and offset is used
* Merge remote-tracking branch 'remotes/mamedev/master' ImJezze2015-11-151-18/+5
|\
| * more cleanups and fix (nw) Miodrag Milanovic2015-11-111-17/+5
| |
| * Rename *.c -> *.cpp in our source (nw) Miodrag Milanovic2015-11-081-0/+2892
|
* Fixed missing shadow mask texture when enabling HLSL via shortcut keys ImJezze2015-11-141-4/+1
| | | | - fixed creation order of D3D and HLSL resources
* Renamed *.c to *.cpp (nw) ImJezze2015-11-091-0/+2907
- renamed *.c to *.cpp of changed files to be able to merge with base master