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- the vector renderer now tries to detect a invariabel vector intensity
and disables the calculation of a dynamic beam width
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- screen adjustment (scale, offset) can now be handled by the respective
render API itself (default behavior is as before)
- D3D (if HLSL) is activated handles screen adjustment by itself within
the shader, which fixes the odd behavior of some effects (e.g. round
corners) when screen scale and offset is used
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- fixed creation order of D3D and HLSL resources
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- renamed *.c to *.cpp of changed files to be able to merge with base
master
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