| Commit message (Collapse) | Author | Age | Files | Lines |
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* Emscripten: Fixes to get BGFX working
* Move emscripten specific setup into an #elif statement
* Fix indentation
* emscripten: remove no longer link option DEMANGLE_SUPPORT
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* Properly support Wayland under EGL and Vulkan. (#3358)
* Dynamically load libwayland-egl.so.1 when dealing with Wayland to remove dependencies at program startup. (#3359)
* Cleanup.
* Support both X11 and Wayland in the same build. (#3360)
* Support both X11 and Wayland in the same build.
- Works for both Vulkan and OpenGL.
- Remove --with-wayland from genie options.
- Vulkan loads all three extensions for surface creation instead of only one.
- Add width and height parameter to GlContext::createSwapChain(), which is needed for EGL to create
a SwapChain with the given window size.
- Dirty-fix the example-22-windows to recreate the FrameBuffer by first destroying and then
recreating to make sure the window is released of its swapchain.
- Fix dbgText glitch in example-22-windows.
- Remove old X11-related dependencies for GLFW3.
* Formatting.
* Adapt to latest bgfx wayland code
* Cleanup.
* Fix Vulkan swapchain invalidation issue. (#3379)
* Fix Vulkan swapchain invalidation issue.
* Always clamp render pass to frame buffer size.
* Fix formatting.
* Hopefully fix macOS build
* Hopefully fix macOS build, attempt 2
---------
Co-authored-by: Martijn Courteaux <courteauxmartijn@gmail.com>
Co-authored-by: Бранимир Караџић <branimirkaradzic@gmail.com>
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render/drawbgfx.cpp: Return an error if Wayland EGL surface can't be
created for additional windows.
emu/emucore.h: Added explicitly defaulted copy and move constructors for
emu_fatalerror.
Fixed apparent misunderstanding of const. Returning const value types
and casting to const value types is pointless outside very narrow use
cases. Putting const value type parameters in interfaces just makes
trouble.
cpu/adsp2100: Use count_leading_ones_32 where it's simple rather than
inverting and counting leading zeroes.
util/multibyte.h: Don't pollute global namespace, constexpr implies
inline, make narrowing casts explicit.
imagedev/simh_tape_image.h: inline is implied for member functions with
bodies supplied at declaration.
Tidied up some ugly casts in various places.
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* Sort screen chains by none, default, then collation order (rather than
whatever order the filesystem yields).
* Correctly persist settings across fullscreen toggle when explicit
screen chains are configured.
* If chains are specified for a single window only, apply them to all
windows.
* Treat empty string for screen chain as "default" rather than crashing.
* Changed default setting for bgfx_screen_chains to an empty string so
chain selection will be saved/restored per system with mame.ini file
created by -cc with no other settings.
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Also fixed draw13.cpp upsetting older versions of clang.
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Don't ignore the return status of OSD module initialisation. Attempt to
fall back to an alternate module if the selected module fails to
initialise. Log more useful diagnostic information at verbose level.
Fixed BGFX crash on exit after toggling fullscreen. Also persist more
settings than just the selected chains across toggling fullscreen.
Turned video modules into OSD modules in the same sense as all the other
OSD modules. They now use the same selection/fallback mechanism as all
the other modules without special extra code in the OSD implementations.
Untangled some object ownership mess. Windows own renderers, OSD
objects own windows. Fixed a refrence loop that caused the first window
object to always leak.
Don't create renderer object until after underlying window has been
created. Fixed issues with order of creation/destruction when toggling
fullscreen or changing prescale in fullscreen with -switchres in SDL
builds.
Use more smart pointers in BGFX and Direct3D render modules. Most of
the code now reutrns a smart pointer when handing over ownership or a
naked pointer when retaining ownership. Fixed a few leaks and
simplified cleanup code.
Encapsulated various OSD modules better.
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* render/bgfx: Improved clearing and blending. Added prescale support. Fixes MT07586, MT07587, MT08084.
* render/bgfx: Fixed blend and tint handling. (Fixes Github #1953).
* render/bgfx/blendreader.cpp: Support non-separated blend mode specification for BGFX effects.
* render/bgfx: Reworked how horizontally-padded screen textures are handled. Likely fixes MT08512 and MT08505.
* render/bgfx: Ensure that a texture's width margin is updated in all cases.
* render/d3d/d3dhlsl.cpp: Fixed tinting in HLSL post-processing mode.
* render/d3d/d3dhlsl.cpp: Avoid most redundant state-setting calls. Reduces D3D API calls by about 90% on fruit machine drivers.
* render/d3d/d3dhlsl.cpp: Assign SourceDims and QuadDims uniforms to only those effects that use them.
* machine/laserdsc.cpp: Always add video quad to screen container, adjust tint based on m_videoenable instead.
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* Clean up #includes in src/osd
* render/bgfx/view.cpp: Add license header
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* -bgfx: Improved stability when encountering missing files, and improved multi-window stability. [Ryan Holtz]
* -osd: Added video-init fallback functionality to other OSDs. [Ryan Holtz]
* -bgfx: Fixed issues from the previous batch of changes. [Ryan Holtz]
* -osdwindow: Remove no-longer-needed addition of post_create(). [Ryan Holtz]
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This reverts commit f5b75b74393646d1dc082ec807279451dc481854.
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* -bgfx: Improved stability when encountering missing files, and improved multi-window stability. [Ryan Holtz]
* -osd: Added video-init fallback functionality to other OSDs. [Ryan Holtz]
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Fixes vertical off-by-one shift in games with an odd pixel count along X. [Ryan Holtz] (#8528)
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* Fixed palette and UYVY conversion in all backends. Fixes MT07760.
* Fixed a typo in targetmanager.cpp, thanks LN for the heads-up.
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Made const-qualified pixel accessors (pix, pixt, raw_pixptr) return
const-qualified references/pointers to pixesl, and added non-const
versions. This makes bitmap more like standard library containers where
const protects the content as well as the dimensions.
Made the templated pixt accessor protected - having it public makes it
too easy to inadvertently get a pointer to the wrong location.
Removed the pix(8|16|32|64) accessors from the specific bitmaps. You
could only use the "correct" one anyway, and having the "incorrect" ones
available prevented explicit instantiations of the class template
because the static assertions would fail. You can still see the pixel
type in the bitmap class names, and you can't assign the result of
&pix(y, x) to the wrong kind of pointer without a cast.
Added fill member functions to the specific bitmap template, and added
a explicit instantiations. This allows the bitmap size check to be
skipped on most bitmap fills, although the clipping check is still
there. Also fixed a couple of places that were trying to fill an
indexed 16-bit bitmap with rgb_t::black() exposed by this (replaced with
zero to get the same net effect). The explicit template instantiations
in the .cpp file mean the compiler can inline the function if necessary,
but don't need to generate a local out-of-line body if it chooses not
to.
Extended the size of the fill value parameter in the base bitmap class
to 64 bits so it works correctly for 64-bit bitmaps.
Fixed places where IE15 and VGM visualiser weren't accounting for row
bytes potentially being larger than width.
Fixed an off-by-one in an HP-DIO card where it was treating the Topcat
cursor right edge as exclusive.
Updated everything to work with the API changes, reduced the scope of
many variables, added more const, and replaced a few fill/copy loops
with stuff from <algorithm>.
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during tear-down. Fixes crash on exit with the d3d12 backend. [Ryan Holtz]
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enough texture data for width*height, not rowpixels*height. [Ryan Holtz]
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If e.g. kidniki is started with default gamma (1.0), changing gamma with
slider doesn't work. Setting to a gamma <> 1 and restarting MAME will
apply the gamma. This commit fixes this.
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on exit on Win7, nw
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* Sync with bgfx upstream revision b91d0b6
* Sync with bx upstream revision d60912b
* Sync with bimg upstream revision bd81f60
* Add astc-codec decoder
* Rename VertexDecl to VertexLayout
* Rename UniformType enum Int1 to Sampler.
* Add NVN stub
* Fix unused-const-variable error on macOS
* Drop redundant explicit language parameters
buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only
applied to objective c++ files. As such, hardcoding -x offers no benefit while
preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on
macOS) from working.
* Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning
* Build bgfx as Objective-C++ on macOS
It is needed due to included headers
* Enable Direct3D12 and Vulkan bgfx rendering backends
* Enable building of spirv shaders
* Properly escape /c in cmd call
* Comment out dx12 bgfx renderer
* Honor VERBOSE setting during shaders build
* Only invert hlsl shader XYZ_TO_sRGB matrix for opengl
* Add spirv shaders
* OpenGL ES needs transposed matrix too
* Metal needs transposed matrix as well
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This will compile, link, and run a driver all the way to the first info screen, provided you use -video bgfx.
However, although there's a valid NSWindow created, it never actually appears on screen for unknown (but likely silly) reasons.
Inputs are not implemented and fullscreen exists but is untried.
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shader binaries and MAME part of code to support new interfaces [Miodrag Milanovic]
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This reverts commit 536990e77b49ccc50ef275bfbf1018cc29c16154.
Conflicts:
src/frontend/mame/mame.cpp
Sorry, but this change was half-baked. It breaks a lot of existing
functionality and clearly hasn't been tested in more than a tiny subset
of use cases. Please play this work back onto your own branch, and test
it before submitting another PR.
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This is an overhaul to how MAME handles options to provide a better foundation for what MAME is already doing in practice. Previously, core_options was designed to provide an input/output facility for reading options from the command line and INI files. However, the current needs (image/slot/get_default_card_software calculus and MewUI) go way beyond that.
Broadly, this PR makes the following changes:
* core_options now has an extensibility mechanism, so one can register options that behave dramatically differently
* With that foundation, emu_options now encapsulates all of the funky image/slot/get_default_card_software calculus that were previously handled by static methods in mameopts.cpp. Changes to emu_options should not automatically cascade in such a way so that it stays in a consistent state
* emu_options no longer provides direct access to the slot_options/image_options maps; there are simpler API functions that control these capabilities
* Many core_options functions that expose internal data structures (e.g. - priority) that were only really needed because of previous (now obsolete) techniques have been removed.
* core_options is now exception based (rather than dumping text to an std::string). The burden is on the caller to catch these, and discern between warnings and errors as needed.
Obviously this is a risky change; that's why this is being submitted at the start of the dev cycle.
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* Change window handle storage to template instead of void* (nw)
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Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8
also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
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