index
:
mame
aaron-nl3
aaron-pci-cleanup
addrbus-64
arm3_copro
asmjit
cbm_joy_swap
cdimono2_wip
cdplay
cdtv_subcode
dc_pvr-thread
deprecated
draggable-layout
dribbling-nl
dsp563xx
floppysound
hlsl_aviplay
lisa
lua_engine_ui_refactor_2
make_coco_fdc_fixed
master
n64-angrylion
netlist-generated
new_menus
nl-splitfrogs
nl_dips
nltool-updates
py_regtests
release0288
rendlay_vid
s23-firewire
saturn_cdblock
saturn_vdp_split
save-experiments
save_structs
script-eof-marker
shangha3_drop
taitoair_vco
taitotz-pixxiii
taitowlf_zoom
time-experiments
time-experiments2
voodoo_directx11
x86_std-exceptions
xbox_swlist
xtal
ymfm-delay
MAME - Multiple Arcade Machine Emulator
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
src
/
osd
/
modules
/
render
/
d3d
/
d3dhlsl.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
Implement new phosphor shader.
Westley M. Martinez
2016-12-29
1
-10
/
+37
*
Simplify implementation of delta_time.
Westley M. Martinez
2016-12-13
1
-25
/
+15
*
Add signal so that any future shaders relying on delta_time do not
Westley M. Martinez
2016-12-12
1
-10
/
+13
*
Fix phosphor shader to work properly for multi-screen games and
Westley M. Martinez
2016-12-12
1
-16
/
+22
*
Remove iostream (used for debugging)
Westley M. Martinez
2016-12-11
1
-1
/
+0
*
Fix phosphor persistence shader behavior based on time.
Westley M. Martinez
2016-12-11
1
-0
/
+10
*
Small cleanup (nw)
Miodrag Milanovic
2016-11-11
1
-2
/
+2
*
hlsl: fixed games with off-screen backdrop artworks
ImJezze
2016-11-02
1
-0
/
+4
*
Reduced defocus effect to one pass (HLSL/BGFX)
Jezze
2016-10-22
1
-5
/
+3
*
Disabled clearing of render targets in several passes (HLSL)
Jezze
2016-10-22
1
-30
/
+17
*
Refactored d3d_render_target (nw)
Jezze
2016-10-22
1
-157
/
+61
*
NOTICE (TYPE NAME CONSOLIDATION)
Miodrag Milanovic
2016-10-22
1
-21
/
+21
*
Bulk renaming of Windows string conversion functions
Nathan Woods
2016-10-03
1
-1
/
+1
*
use floorf rather than floor for float->float
Vas Crabb
2016-09-28
1
-2
/
+2
*
Fixed several small issues in HLSL/BGFX
Jezze
2016-09-28
1
-27
/
+45
*
for bool type use true and false (nw)
Miodrag Milanovic
2016-07-31
1
-14
/
+14
*
algorithm-> utility where appropriate, fix imgtool (nw)
Miodrag Milanovic
2016-07-31
1
-1
/
+1
*
std::min and std:max instead of MIN and MAX, also some more macros converted ...
Miodrag Milanovic
2016-07-31
1
-4
/
+6
*
Cleanups and version bump
Miodrag Milanovic
2016-07-27
1
-3
/
+3
*
Changed strconv.[cpp|h] functions to return their results as std::string and ...
Nathan Woods
2016-07-24
1
-4
/
+2
*
Fixed MT #6291
ImJezze
2016-07-16
1
-8
/
+26
*
Fixed dimension of high-res snapshots (Alt + 12) and AVI records (Alt + Shift...
ImJezze
2016-07-16
1
-6
/
+33
*
Patch up d3dhlsl as well (nw)
Vas Crabb
2016-07-07
1
-3
/
+3
*
Remove bgfx_avi_name and hlsl_write options
Giuseppe Gorgoglione
2016-07-04
1
-11
/
+5
*
Direct3D HLSL: use aviwrite to record avi movies
Giuseppe Gorgoglione
2016-07-04
1
-314
/
+154
*
Direct3D: convert linked lists into vectors of unique pointers
Giuseppe Gorgoglione
2016-07-01
1
-170
/
+52
*
Misc code cleanups for Direct3D code
Giuseppe Gorgoglione
2016-07-01
1
-301
/
+145
*
Cleanup and version bump
mame0175
Miodrag Milanovic
2016-06-29
1
-1
/
+1
*
clang on windows fixes (nw)
Miodrag Milanovic
2016-06-25
1
-1
/
+1
*
Fixed crash of D3D when sliders menu is openend and resizing the window or sw...
ImJezze
2016-06-20
1
-113
/
+96
*
Change two dynamic bind messages to verbose.
Brad Hughes
2016-06-17
1
-1
/
+1
*
Introduce dynamic_module
Giuseppe Gorgoglione
2016-06-11
1
-112
/
+96
*
Procedural texture for vectors in HLSL
ImJezze
2016-06-05
1
-1
/
+6
*
More slider cleanup, nw
therealmogminer@gmail.com
2016-05-28
1
-4
/
+7
*
ui refactoring [Vas Crabb]
Vas Crabb
2016-05-27
1
-7
/
+7
*
Normalized vector attenuation settings
ImJezze
2016-05-22
1
-11
/
+10
*
Fixed bloom target size for vector screens in full-screen mode
ImJezze
2016-05-22
1
-17
/
+26
*
Small changes to creation of render targest in HLSL (nw)
ImJezze
2016-05-16
1
-70
/
+71
*
Fixed several HLSL problems when running machines without screen (nw)
ImJezze
2016-05-16
1
-15
/
+15
*
Move slider_state and ui_menu_item into src/frontend/mame, nw
therealmogminer@gmail.com
2016-05-16
1
-1
/
+1
*
Equalized options of HLSL and BGFX HLSL chain
ImJezze
2016-05-05
1
-49
/
+49
*
Cleanups and version bump
mame0173
Miodrag Milanovic
2016-04-27
1
-9
/
+9
*
fix windows compile (nw)
Miodrag Milanovic
2016-04-26
1
-0
/
+1
*
Revert "Temp revert of Brad changes (nw)"
Miodrag Milanovic
2016-04-25
1
-9
/
+21
*
Temp revert of Brad changes (nw)
Miodrag Milanovic
2016-04-25
1
-21
/
+9
*
Various cleanups suggested by static analyzer (nw)
Miodrag Milanovic
2016-04-24
1
-1
/
+1
*
Split UI and frontend part from core [Miodrag Milanovic]
Miodrag Milanovic
2016-04-23
1
-3
/
+2
*
Refactor OSD window.
Brad Hughes
2016-04-21
1
-9
/
+21
*
Implemented handling for u_screen_scale and u_screen_offset (nw)
ImJezze
2016-04-21
1
-2
/
+2
*
Merge pull request #823 from ajrhacker/deviter
Miodrag Milanović
2016-04-20
1
-5
/
+1
|
\
[prev]
[next]