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* Clean up #includes in src/osd (#10029) ajrhacker2022-07-041-0/+4
| | | | | * Clean up #includes in src/osd * render/bgfx/view.cpp: Add license header
* BGFX fixes for various backends (#8469) [Ryan Holtz] MooglyGuy2021-08-201-4/+111
| | | | * Fixed palette and UYVY conversion in all backends. Fixes MT07760. * Fixed a typo in targetmanager.cpp, thanks LN for the heads-up.
* -core: Removed TEXFORMAT_PALETTEA16. [Ryan Holtz] MooglyGuy2019-07-101-9/+0
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* Remove emu.h from headers (nw) Olivier Galibert2017-02-111-1/+0
| | | | | | | | | | | | Per Vas' request. If the compile fails for you (i'm thinking osx and windows native debuggers here in particular), add '#include "emu.h"' as first include of the cpp files that fail. Due to our use of precompilation and forced inclusion, emu.h must be included as the very first non-comment thing we do if we want to be sure msvc compiles are identical to gcc/clang ones. Doing it directly instead of through an include increases the correctness probability by a magnitude.
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-14/+14
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* Cleanups and version bump Miodrag Milanovic2016-03-301-1/+1
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* Polishing up BGFX shader system, nw therealmogminer@gmail.com2016-03-181-0/+167