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path: root/src/osd/modules/render/binpacker.cpp
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* Clean up #includes in src/osd (#10029) ajrhacker2022-07-041-1/+2
| | | | | * Clean up #includes in src/osd * render/bgfx/view.cpp: Add license header
* fixed some clang-tidy warnings (nw) (#6236) Oliver Stöneberg2020-01-301-3/+3
| | | | | | | | | | | | | | | | * fixed some modernize-redundant-void-arg clang-tidy warnings (nw) * fixed some modernize-use-bool-literals clang-tidy warnings (nw) * fixed some modernize-use-emplace clang-tidy warnings (nw) * fixed some performance-move-const-arg clang-tidy warnings (nw) * fixed some readability-redundant-control-flow clang-tidy warnings (nw) * fixed some readability-redundant-string-cstr clang-tidy warnings (nw) * fixed some performance-unnecessary-value-param clang-tidy warnings (nw)
* Remove emu.h from headers (nw) Olivier Galibert2017-02-111-0/+1
| | | | | | | | | | | | Per Vas' request. If the compile fails for you (i'm thinking osx and windows native debuggers here in particular), add '#include "emu.h"' as first include of the cpp files that fail. Due to our use of precompilation and forced inclusion, emu.h must be included as the very first non-comment thing we do if we want to be sure msvc compiles are identical to gcc/clang ones. Doing it directly instead of through an include increases the correctness probability by a magnitude.
* Cleanups and version bump Miodrag Milanovic2016-02-241-151/+151
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* Significant speed improvements to the BGFX renderer. [MooglyGuy] therealmogminer@gmail.com2016-02-151-0/+195