| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | fixed some clang-tidy warnings (nw) (#6236) | 2020-01-30 | 1 | -3/+3 | |
| | | | | | | | | | | | | | | | | | * fixed some modernize-redundant-void-arg clang-tidy warnings (nw) * fixed some modernize-use-bool-literals clang-tidy warnings (nw) * fixed some modernize-use-emplace clang-tidy warnings (nw) * fixed some performance-move-const-arg clang-tidy warnings (nw) * fixed some readability-redundant-control-flow clang-tidy warnings (nw) * fixed some readability-redundant-string-cstr clang-tidy warnings (nw) * fixed some performance-unnecessary-value-param clang-tidy warnings (nw) | ||||
| * | Remove emu.h from headers (nw) | 2017-02-11 | 1 | -0/+1 | |
| | | | | | | | | | | | | | Per Vas' request. If the compile fails for you (i'm thinking osx and windows native debuggers here in particular), add '#include "emu.h"' as first include of the cpp files that fail. Due to our use of precompilation and forced inclusion, emu.h must be included as the very first non-comment thing we do if we want to be sure msvc compiles are identical to gcc/clang ones. Doing it directly instead of through an include increases the correctness probability by a magnitude. | ||||
| * | Cleanups and version bump | 2016-02-24 | 1 | -151/+151 | |
| | | |||||
| * | Significant speed improvements to the BGFX renderer. [MooglyGuy] | 2016-02-15 | 1 | -0/+195 | |
