| Commit message (Collapse) | Author | Age | Files | Lines |
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* render/bgfx: Improved clearing and blending. Added prescale support. Fixes MT07586, MT07587, MT08084.
* render/bgfx: Fixed blend and tint handling. (Fixes Github #1953).
* render/bgfx/blendreader.cpp: Support non-separated blend mode specification for BGFX effects.
* render/bgfx: Reworked how horizontally-padded screen textures are handled. Likely fixes MT08512 and MT08505.
* render/bgfx: Ensure that a texture's width margin is updated in all cases.
* render/d3d/d3dhlsl.cpp: Fixed tinting in HLSL post-processing mode.
* render/d3d/d3dhlsl.cpp: Avoid most redundant state-setting calls. Reduces D3D API calls by about 90% on fruit machine drivers.
* render/d3d/d3dhlsl.cpp: Assign SourceDims and QuadDims uniforms to only those effects that use them.
* machine/laserdsc.cpp: Always add video quad to screen container, adjust tint based on m_videoenable instead.
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MT07587. (#10747) [Ryan Holtz]" (#10748)
This reverts commit 2d893a60b4675359285737be173dfa632269cab3.
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(#10747) [Ryan Holtz]
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* Clean up #includes in src/osd
* render/bgfx/view.cpp: Add license header
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Fixes vertical off-by-one shift in games with an odd pixel count along X. [Ryan Holtz] (#8528)
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direct texture upload rather than CPU copy. (#8505) [Ryan Holtz]
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carpolo, kncljoe, and others. [Ryan Holtz] (#8488)
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* Fixed palette and UYVY conversion in all backends. Fixes MT07760.
* Fixed a typo in targetmanager.cpp, thanks LN for the heads-up.
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enough texture data for width*height, not rowpixels*height. [Ryan Holtz]
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Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8
also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
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belongs, nw
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