summaryrefslogtreecommitdiffstatshomepage
path: root/src/osd/modules/render/bgfxutil.cpp
Commit message (Collapse)AuthorAgeFilesLines
* -bgfx: Switched fs_blit_palette16 to expand bitmap_ind16 contents to R8. ↵ MooglyGuy2021-09-041-6/+16
| | | | Fixes vertical off-by-one shift in games with an odd pixel count along X. [Ryan Holtz] (#8528)
* -bgfx: Fixed UV rounding errors in fs_blit_palette16; Switched back to ↵ MooglyGuy2021-08-301-20/+1
| | | | direct texture upload rather than CPU copy. (#8505) [Ryan Holtz]
* -bgfx: Revised fs_blit_palette16 to not use pixel rounding. Fixes issues in ↵ MooglyGuy2021-08-241-3/+30
| | | | carpolo, kncljoe, and others. [Ryan Holtz] (#8488)
* BGFX fixes for various backends (#8469) [Ryan Holtz] MooglyGuy2021-08-201-12/+12
| | | | * Fixed palette and UYVY conversion in all backends. Fixes MT07760. * Fixed a typo in targetmanager.cpp, thanks LN for the heads-up.
* -bgfx: Corrected a data overrun in the d3d12 backend from allocating only ↵ Ryan Holtz2020-06-201-2/+2
| | | | enough texture data for width*height, not rowpixels*height. [Ryan Holtz]
* fixed some modernize-use-auto clang-tidy warnings (nw) (#6238) Oliver Stöneberg2020-01-301-3/+3
|
* -bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz] MooglyGuy2019-11-241-1/+1
|
* srcclean and indentation cleanup (nw) Vas Crabb2019-11-241-22/+22
|
* -bgfx: Fixed broken rendering when using bgfx_screen_chains none, nw mooglyguy2019-11-221-3/+7
|
* srcclean (nw) Vas Crabb2019-10-261-22/+22
|
* -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] MooglyGuy2019-10-131-21/+41
|
* -core: Removed TEXFORMAT_PALETTEA16. [Ryan Holtz] MooglyGuy2019-07-101-3/+0
|
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-8/+8
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* Cleanups and version bumpmame0173 Miodrag Milanovic2016-04-271-7/+7
|
* Add render.h no longer indirectly supplied via emu.h <- ui/ui.h Vas Crabb2016-04-101-0/+3
|
* Pull a bunch of screen chain code from drawbgfx to chainmanager where it ↵ therealmogminer@gmail.com2016-04-061-0/+64
belongs, nw