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path: root/src/osd/modules/render/bgfx/uniformreader.cpp
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* fixed some modernize-use-auto clang-tidy warnings (nw) (#6238) Oliver Stöneberg2020-01-301-2/+2
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* WIP: sync bgfx, bx and bimg with latest upstream (#5723) Julian Sikorski2019-10-131-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Sync with bgfx upstream revision b91d0b6 * Sync with bx upstream revision d60912b * Sync with bimg upstream revision bd81f60 * Add astc-codec decoder * Rename VertexDecl to VertexLayout * Rename UniformType enum Int1 to Sampler. * Add NVN stub * Fix unused-const-variable error on macOS * Drop redundant explicit language parameters buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only applied to objective c++ files. As such, hardcoding -x offers no benefit while preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on macOS) from working. * Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning * Build bgfx as Objective-C++ on macOS It is needed due to included headers * Enable Direct3D12 and Vulkan bgfx rendering backends * Enable building of spirv shaders * Properly escape /c in cmd call * Comment out dx12 bgfx renderer * Honor VERBOSE setting during shaders build * Only invert hlsl shader XYZ_TO_sRGB matrix for opengl * Add spirv shaders * OpenGL ES needs transposed matrix too * Metal needs transposed matrix as well
* Cleanups and version bump Miodrag Milanovic2016-03-301-1/+1
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* Fix lots of issues with bgfx therealmogminer@gmail.com2016-03-211-8/+17
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* Add dynamic skipping of shader chain passes, nw therealmogminer@gmail.com2016-03-131-1/+2
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* Cleanups and version bump Miodrag Milanovic2016-02-241-29/+29
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* Fix some compile errors, not sure if all(nw) therealmogminer@gmail.com2016-02-211-0/+8
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* First take on render API reorg, nw therealmogminer@gmail.com2016-02-211-0/+45