| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Various improvements to image file handling: | 2020-10-08 | 1 | -1/+5 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | Moved MS DIB parser out of ICO file reader and made it available for artwork and layout images. Added more efficient I/O and better error checking for JPEG file loading (MAME will no longer exit immediately on a bad JPEG file). Made caller responsible for opening files for loading images, to avoid decompressing images used in ZIP/7z artwork multiple times. Added support for JPEG and Windows DIB to picture_image_device. Added support for SVG image files in external artwork. Added support for using I/O port value for animation state and masking animation state values. Made bounds elements more flexible in layouts. Reworked headers to reduce dependencies. Updated layout file format documentation. | ||||
| * | -bgfx: Corrected a data overrun in the d3d12 backend from allocating only ↵ | 2020-06-20 | 1 | -3/+3 | |
| | | | | | enough texture data for width*height, not rowpixels*height. [Ryan Holtz] | ||||
| * | fixed some modernize-use-auto clang-tidy warnings (nw) (#6238) | 2020-01-30 | 1 | -9/+9 | |
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| * | -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] | 2019-10-13 | 1 | -7/+13 | |
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| * | -bgfx: Improved rendering with artwork by 5-10x or more. [Ryan Holtz] | 2018-08-26 | 1 | -2/+76 | |
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| * | Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all ↵ | 2017-12-01 | 1 | -1/+1 | |
| | | | | | shader binaries and MAME part of code to support new interfaces [Miodrag Milanovic] | ||||
| * | NOTICE (TYPE NAME CONSOLIDATION) | 2016-10-22 | 1 | -2/+2 | |
| | | | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8 | ||||
| * | Cleanups and version bumpmame0173 | 2016-04-27 | 1 | -1/+0 | |
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| * | Add runtime screen chain selection, nw | 2016-04-09 | 1 | -10/+25 | |
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| * | Cleanups and version bump | 2016-03-30 | 1 | -41/+41 | |
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| * | Huge cleanup of render target handling, nw | 2016-03-25 | 1 | -1/+11 | |
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| * | Polishing up BGFX shader system, nw | 2016-03-18 | 1 | -2/+31 | |
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| * | More bgfx HLSL fixups, nw | 2016-03-16 | 1 | -1/+9 | |
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| * | Add double-buffered render target support to bgfx shader defs, nw | 2016-03-13 | 1 | -5/+16 | |
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| * | More work on bgfx data-driven shaders, nw | 2016-03-13 | 1 | -2/+2 | |
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| * | Fix up a few things in chain JSON loading, nw | 2016-02-27 | 1 | -1/+4 | |
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| * | Cleanups and version bump | 2016-02-24 | 1 | -10/+10 | |
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| * | Fix some compile errors, not sure if all(nw) | 2016-02-21 | 1 | -0/+11 | |
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| * | First take on render API reorg, nw | 2016-02-21 | 1 | -0/+36 | |
