summaryrefslogtreecommitdiffstatshomepage
path: root/src/osd/modules/render/bgfx/texture.cpp
Commit message (Collapse)AuthorAgeFilesLines
* -bgfx: Corrected a data overrun in the d3d12 backend from allocating only ↵ Ryan Holtz2020-06-201-4/+5
| | | | enough texture data for width*height, not rowpixels*height. [Ryan Holtz]
* use C++ library includes (nw) firewave2020-01-221-1/+1
|
* -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] MooglyGuy2019-10-131-2/+8
|
* Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all ↵ Miodrag Milanovic2017-12-011-1/+1
| | | | shader binaries and MAME part of code to support new interfaces [Miodrag Milanovic]
* Update BGFX and BX packages and update MAME code to support new API (nw) Miodrag Milanovic2016-09-031-6/+6
| | | | Generated missing shaders (nw)
* Fix SDL compile on linux. Took the opportunity to remove a number of couriersud2016-04-081-1/+1
| | | | | "emu.h" includes from src/osd/modules/render/bgfx code. There is still a conflict between mame memory.h and bgfx memory.h to be resolved.
* Add double-buffered render target support to bgfx shader defs, nw therealmogminer@gmail.com2016-03-131-7/+7
|
* More work on bgfx data-driven shaders, nw therealmogminer@gmail.com2016-03-131-1/+12
|
* Fix some compile errors, not sure if all(nw) therealmogminer@gmail.com2016-02-211-0/+8
|
* First take on render API reorg, nw therealmogminer@gmail.com2016-02-211-0/+30