| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | -bgfx: Switched fs_blit_palette16 to expand bitmap_ind16 contents to R8. ↵ | 2021-09-04 | 1 | -7/+10 | |
| | | | | | Fixes vertical off-by-one shift in games with an odd pixel count along X. [Ryan Holtz] (#8528) | ||||
| * | BGFX fixes for various backends (#8469) [Ryan Holtz] | 2021-08-20 | 1 | -5/+8 | |
| | | | | | * Fixed palette and UYVY conversion in all backends. Fixes MT07760. * Fixed a typo in targetmanager.cpp, thanks LN for the heads-up. | ||||
| * | -bgfx: Corrected a data overrun in the d3d12 backend from allocating only ↵ | 2020-06-20 | 1 | -4/+5 | |
| | | | | | enough texture data for width*height, not rowpixels*height. [Ryan Holtz] | ||||
| * | use C++ library includes (nw) | 2020-01-22 | 1 | -1/+1 | |
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| * | -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] | 2019-10-13 | 1 | -2/+8 | |
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| * | Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all ↵ | 2017-12-01 | 1 | -1/+1 | |
| | | | | | shader binaries and MAME part of code to support new interfaces [Miodrag Milanovic] | ||||
| * | Update BGFX and BX packages and update MAME code to support new API (nw) | 2016-09-03 | 1 | -6/+6 | |
| | | | | | Generated missing shaders (nw) | ||||
| * | Fix SDL compile on linux. Took the opportunity to remove a number of | 2016-04-08 | 1 | -1/+1 | |
| | | | | | | "emu.h" includes from src/osd/modules/render/bgfx code. There is still a conflict between mame memory.h and bgfx memory.h to be resolved. | ||||
| * | Add double-buffered render target support to bgfx shader defs, nw | 2016-03-13 | 1 | -7/+7 | |
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| * | More work on bgfx data-driven shaders, nw | 2016-03-13 | 1 | -1/+12 | |
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| * | Fix some compile errors, not sure if all(nw) | 2016-02-21 | 1 | -0/+8 | |
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| * | First take on render API reorg, nw | 2016-02-21 | 1 | -0/+30 | |
