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path: root/src/osd/modules/render/bgfx/targetreader.h
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* render/bgfx: Got rid of a lot of unnecessary object copying during setup. Vas Crabb2023-01-291-7/+7
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* Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] MooglyGuy2023-01-291-1/+1
| | | | | | | | | | | * render/bgfx: Improved clearing and blending. Added prescale support. Fixes MT07586, MT07587, MT08084. * render/bgfx: Fixed blend and tint handling. (Fixes Github #1953). * render/bgfx/blendreader.cpp: Support non-separated blend mode specification for BGFX effects. * render/bgfx: Reworked how horizontally-padded screen textures are handled. Likely fixes MT08512 and MT08505. * render/bgfx: Ensure that a texture's width margin is updated in all cases. * render/d3d/d3dhlsl.cpp: Fixed tinting in HLSL post-processing mode. * render/d3d/d3dhlsl.cpp: Avoid most redundant state-setting calls. Reduces D3D API calls by about 90% on fruit machine drivers. * render/d3d/d3dhlsl.cpp: Assign SourceDims and QuadDims uniforms to only those effects that use them. * machine/laserdsc.cpp: Always add video quad to screen container, adjust tint based on m_videoenable instead.
* Added "selection" parameter to chain input sampler ImJezze2016-04-241-3/+2
| | | | | - if specified all textures (.png) within the same directoy of the given texture will be selectable via slider in the UI - also added slider for "shadow mask tile mode" to HLSL chain
* Add runtime screen chain selection, nw therealmogminer@gmail.com2016-04-091-1/+2
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* Huge cleanup of render target handling, nw therealmogminer@gmail.com2016-03-251-1/+1
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* Fix lots of issues with bgfx therealmogminer@gmail.com2016-03-211-0/+33