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path: root/src/osd/modules/render/bgfx/targetreader.cpp
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* render/bgfx: Fixed texture object lifecycle issues. Vas Crabb2023-02-021-1/+1
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* render/bgfx: Got rid of a lot of unnecessary object copying during setup. Vas Crabb2023-01-291-17/+23
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* Major D3D and BGFX code refactoring and bug fixes: (#10858) [Ryan Holtz] MooglyGuy2023-01-291-2/+24
| | | | | | | | | | | * render/bgfx: Improved clearing and blending. Added prescale support. Fixes MT07586, MT07587, MT08084. * render/bgfx: Fixed blend and tint handling. (Fixes Github #1953). * render/bgfx/blendreader.cpp: Support non-separated blend mode specification for BGFX effects. * render/bgfx: Reworked how horizontally-padded screen textures are handled. Likely fixes MT08512 and MT08505. * render/bgfx: Ensure that a texture's width margin is updated in all cases. * render/d3d/d3dhlsl.cpp: Fixed tinting in HLSL post-processing mode. * render/d3d/d3dhlsl.cpp: Avoid most redundant state-setting calls. Reduces D3D API calls by about 90% on fruit machine drivers. * render/d3d/d3dhlsl.cpp: Assign SourceDims and QuadDims uniforms to only those effects that use them. * machine/laserdsc.cpp: Always add video quad to screen container, adjust tint based on m_videoenable instead.
* Clean up #includes in src/osd (#10029) ajrhacker2022-07-041-3/+3
| | | | | * Clean up #includes in src/osd * render/bgfx/view.cpp: Add license header
* BGFX fixes for various backends (#8469) [Ryan Holtz] MooglyGuy2021-08-201-1/+1
| | | | * Fixed palette and UYVY conversion in all backends. Fixes MT07760. * Fixed a typo in targetmanager.cpp, thanks LN for the heads-up.
* Cleanups and version bumpmame0173 Miodrag Milanovic2016-04-271-6/+6
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* Added "selection" parameter to chain input sampler ImJezze2016-04-241-7/+7
| | | | | - if specified all textures (.png) within the same directoy of the given texture will be selectable via slider in the UI - also added slider for "shadow mask tile mode" to HLSL chain
* Add runtime screen chain selection, nw therealmogminer@gmail.com2016-04-091-10/+13
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* Revert "Fix SDL compile on linux. Took the opportunity to remove a number of" Miodrag Milanovic2016-04-081-0/+1
| | | | | Partial revert only, some changes still in This reverts commit 632b10cd0ec304c0367321a5be62164d00b18ff1.
* Fix SDL compile on linux. Took the opportunity to remove a number of couriersud2016-04-081-1/+0
| | | | | "emu.h" includes from src/osd/modules/render/bgfx code. There is still a conflict between mame memory.h and bgfx memory.h to be resolved.
* Cleanups and version bump Miodrag Milanovic2016-03-301-7/+7
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* Reinstate scale param for bgfx texture, nw therealmogminer@gmail.com2016-03-301-5/+9
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* Huge cleanup of render target handling, nw therealmogminer@gmail.com2016-03-251-21/+5
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* Fix housemnq crash, nw therealmogminer@gmail.com2016-03-221-2/+0
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* Fix lots of issues with bgfx therealmogminer@gmail.com2016-03-211-0/+87