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path: root/src/osd/modules/render/bgfx/suppressorreader.cpp
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* -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] MooglyGuy2019-10-131-0/+1
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* Remove emu.h from headers (nw) Olivier Galibert2017-02-111-0/+1
| | | | | | | | | | | | Per Vas' request. If the compile fails for you (i'm thinking osx and windows native debuggers here in particular), add '#include "emu.h"' as first include of the cpp files that fail. Due to our use of precompilation and forced inclusion, emu.h must be included as the very first non-comment thing we do if we want to be sure msvc compiles are identical to gcc/clang ones. Doing it directly instead of through an include increases the correctness probability by a magnitude.
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-1/+1
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* Cleanups and version bump Miodrag Milanovic2016-03-301-48/+48
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* Fix lots of issues with bgfx therealmogminer@gmail.com2016-03-211-8/+14
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* Make JSON error checking a lot more verbose therealmogminer@gmail.com2016-03-191-16/+11
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* Add bgfx command line options, major shakeup of organization, nw therealmogminer@gmail.com2016-03-131-2/+8
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* Add dynamic skipping of shader chain passes, nw therealmogminer@gmail.com2016-03-131-0/+89