| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] | 2019-10-13 | 1 | -0/+1 | |
| | | |||||
| * | Remove emu.h from headers (nw) | 2017-02-11 | 1 | -0/+1 | |
| | | | | | | | | | | | | | Per Vas' request. If the compile fails for you (i'm thinking osx and windows native debuggers here in particular), add '#include "emu.h"' as first include of the cpp files that fail. Due to our use of precompilation and forced inclusion, emu.h must be included as the very first non-comment thing we do if we want to be sure msvc compiles are identical to gcc/clang ones. Doing it directly instead of through an include increases the correctness probability by a magnitude. | ||||
| * | NOTICE (TYPE NAME CONSOLIDATION) | 2016-10-22 | 1 | -1/+1 | |
| | | | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8 | ||||
| * | Cleanups and version bump | 2016-03-30 | 1 | -48/+48 | |
| | | |||||
| * | Fix lots of issues with bgfx | 2016-03-21 | 1 | -8/+14 | |
| | | |||||
| * | Make JSON error checking a lot more verbose | 2016-03-19 | 1 | -16/+11 | |
| | | |||||
| * | Add bgfx command line options, major shakeup of organization, nw | 2016-03-13 | 1 | -2/+8 | |
| | | |||||
| * | Add dynamic skipping of shader chain passes, nw | 2016-03-13 | 1 | -0/+89 | |
