| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Remove emu.h from headers (nw) | 2017-02-11 | 1 | -0/+1 | |
| | | | | | | | | | | | | | Per Vas' request. If the compile fails for you (i'm thinking osx and windows native debuggers here in particular), add '#include "emu.h"' as first include of the cpp files that fail. Due to our use of precompilation and forced inclusion, emu.h must be included as the very first non-comment thing we do if we want to be sure msvc compiles are identical to gcc/clang ones. Doing it directly instead of through an include increases the correctness probability by a magnitude. | ||||
| * | Cleanups and version bump | 2016-03-30 | 1 | -1/+1 | |
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| * | Cleanup in the bgfx aisle, nw | 2016-03-25 | 1 | -2/+2 | |
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| * | Polishing up BGFX shader system, nw | 2016-03-18 | 1 | -1/+1 | |
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| * | Add bgfx command line options, major shakeup of organization, nw | 2016-03-13 | 1 | -1/+2 | |
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| * | Add dynamic skipping of shader chain passes, nw | 2016-03-13 | 1 | -0/+56 | |
