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path: root/src/osd/modules/render/bgfx/suppressor.cpp
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* Remove emu.h from headers (nw) Olivier Galibert2017-02-111-0/+1
| | | | | | | | | | | | Per Vas' request. If the compile fails for you (i'm thinking osx and windows native debuggers here in particular), add '#include "emu.h"' as first include of the cpp files that fail. Due to our use of precompilation and forced inclusion, emu.h must be included as the very first non-comment thing we do if we want to be sure msvc compiles are identical to gcc/clang ones. Doing it directly instead of through an include increases the correctness probability by a magnitude.
* Cleanups and version bump Miodrag Milanovic2016-03-301-1/+1
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* Cleanup in the bgfx aisle, nw therealmogminer@gmail.com2016-03-251-2/+2
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* Polishing up BGFX shader system, nw therealmogminer@gmail.com2016-03-181-1/+1
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* Add bgfx command line options, major shakeup of organization, nw therealmogminer@gmail.com2016-03-131-1/+2
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* Add dynamic skipping of shader chain passes, nw therealmogminer@gmail.com2016-03-131-0/+56