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path: root/src/osd/modules/render/bgfx/shadermanager.cpp
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* Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all ↵ Miodrag Milanovic2017-12-011-4/+4
| | | | shader binaries and MAME part of code to support new interfaces [Miodrag Milanovic]
* do variable substitution in bgfx_path #2201 Vas Crabb2017-04-231-8/+11
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* Fix compile with latest BGFX (nw) Miodrag Milanovic2017-01-021-4/+4
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* Updated BGFX and BX and recompiled shaders (nw) Branimir Karadžić2016-10-291-3/+12
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* bgfx: Add data-driven render target clearing [Ryan Holtz] therealmogminer@gmail.com2016-04-141-11/+23
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* Revert "Fix SDL compile on linux. Took the opportunity to remove a number of" Miodrag Milanovic2016-04-081-7/+1
| | | | | Partial revert only, some changes still in This reverts commit 632b10cd0ec304c0367321a5be62164d00b18ff1.
* Revert "compile fix on windows (nw)" Miodrag Milanovic2016-04-081-2/+0
| | | | This reverts commit f862b775205e7b07e3803a8f1c789e7d6b710f24.
* compile fix on windows (nw) Miodrag Milanovic2016-04-081-0/+2
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* Fix SDL compile on linux. Took the opportunity to remove a number of couriersud2016-04-081-1/+7
| | | | | "emu.h" includes from src/osd/modules/render/bgfx code. There is still a conflict between mame memory.h and bgfx memory.h to be resolved.
* Cleanups and version bump Miodrag Milanovic2016-03-301-4/+4
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* Huge cleanup of render target handling, nw therealmogminer@gmail.com2016-03-251-1/+1
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* Add bgfx command line options, major shakeup of organization, nw therealmogminer@gmail.com2016-03-131-6/+10
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* Add dynamic skipping of shader chain passes, nw therealmogminer@gmail.com2016-03-131-17/+19
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* compile with latest bgfx,bx (nw) Miodrag Milanovic2016-03-081-0/+1
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* Cleanups and version bump Miodrag Milanovic2016-02-241-13/+13
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* Fix some compile errors, not sure if all(nw) therealmogminer@gmail.com2016-02-211-0/+11
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* First take on render API reorg, nw therealmogminer@gmail.com2016-02-211-0/+73