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path: root/src/osd/modules/render/bgfx/inputpair.cpp
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* ui: Clean up slider callbacks AJR2021-01-271-14/+7
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* Eliminate many unnecessary c_str calls AJR2020-12-211-1/+1
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* -Got rid of most of the remaining problematic uses of make_unique_clear. Vas Crabb2020-09-301-1/+1
| | | | -sound/discrete.cpp: Use C++ std::vector and range-based for.
* there are reasons for things being the way they were (nw) Vas Crabb2020-01-311-0/+4
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* fixed some modernize-use-equals-default clang-tidy warnings (nw) (#6237) Oliver Stöneberg2020-01-301-4/+0
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* -bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz] MooglyGuy2019-11-241-1/+3
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* srcclean (nw) Vas Crabb2019-10-261-3/+3
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* -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] MooglyGuy2019-10-131-2/+12
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* Use std::unique_ptr to manage instances of slider_state (nw) AJR2017-09-151-13/+15
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* Remove emu.h from headers (nw) Olivier Galibert2017-02-111-0/+1
| | | | | | | | | | | | Per Vas' request. If the compile fails for you (i'm thinking osx and windows native debuggers here in particular), add '#include "emu.h"' as first include of the cpp files that fail. Due to our use of precompilation and forced inclusion, emu.h must be included as the very first non-comment thing we do if we want to be sure msvc compiles are identical to gcc/clang ones. Doing it directly instead of through an include increases the correctness probability by a magnitude.
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-2/+2
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* More slider cleanup, nw therealmogminer@gmail.com2016-05-281-7/+5
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* ui refactoring [Vas Crabb] Vas Crabb2016-05-271-4/+4
| | | | | | | * move menu classes into ::ui namesapce * reduce scope of many symbols (first step in making UI code less rage-inducing so I can fix text input)
* Move slider_state and ui_menu_item into src/frontend/mame, nw therealmogminer@gmail.com2016-05-161-1/+1
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* Added "selection" parameter to chain input sampler ImJezze2016-04-241-6/+103
| | | | | - if specified all textures (.png) within the same directoy of the given texture will be selectable via slider in the UI - also added slider for "shadow mask tile mode" to HLSL chain
* Fix SDL compile on linux. Took the opportunity to remove a number of couriersud2016-04-081-1/+1
| | | | | "emu.h" includes from src/osd/modules/render/bgfx code. There is still a conflict between mame memory.h and bgfx memory.h to be resolved.
* Cleanups and version bump Miodrag Milanovic2016-03-301-9/+9
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* Cleanup in the bgfx aisle, nw therealmogminer@gmail.com2016-03-251-1/+1
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* Huge cleanup of render target handling, nw therealmogminer@gmail.com2016-03-251-5/+1
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* Add screen-specific shader chain support, nw therealmogminer@gmail.com2016-03-231-3/+12
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* Fix housemnq crash, nw therealmogminer@gmail.com2016-03-221-2/+3
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* Fix lots of issues with bgfx therealmogminer@gmail.com2016-03-211-2/+7
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* Polishing up BGFX shader system, nw therealmogminer@gmail.com2016-03-181-0/+3
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* Add most of the rest of the D3D HLSL chain, nw therealmogminer@gmail.com2016-03-151-9/+1
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* Add double-buffered render target support to bgfx shader defs, nw therealmogminer@gmail.com2016-03-131-3/+3
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* Fix up numerous bgfx shader bugs, add auto-uniform u_texsize, nw therealmogminer@gmail.com2016-03-131-5/+10
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* More work on bgfx data-driven shaders, nw therealmogminer@gmail.com2016-03-131-3/+9
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* Cleanups and version bump Miodrag Milanovic2016-02-241-1/+1
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* Fix some compile errors, not sure if all(nw) therealmogminer@gmail.com2016-02-211-0/+11
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* More reshuffling, nw therealmogminer@gmail.com2016-02-211-0/+15