| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | BGFX fixes for various backends (#8469) [Ryan Holtz] | 2021-08-20 | 1 | -2/+3 | |
| | | | | | * Fixed palette and UYVY conversion in all backends. Fixes MT07760. * Fixed a typo in targetmanager.cpp, thanks LN for the heads-up. | ||||
| * | ui: Clean up slider callbacks | 2021-01-27 | 1 | -14/+7 | |
| | | |||||
| * | Eliminate many unnecessary c_str calls | 2020-12-21 | 1 | -1/+1 | |
| | | |||||
| * | -Got rid of most of the remaining problematic uses of make_unique_clear. | 2020-09-30 | 1 | -1/+1 | |
| | | | | | -sound/discrete.cpp: Use C++ std::vector and range-based for. | ||||
| * | there are reasons for things being the way they were (nw) | 2020-01-31 | 1 | -0/+4 | |
| | | |||||
| * | fixed some modernize-use-equals-default clang-tidy warnings (nw) (#6237) | 2020-01-30 | 1 | -4/+0 | |
| | | |||||
| * | -bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz] | 2019-11-24 | 1 | -1/+3 | |
| | | |||||
| * | srcclean (nw) | 2019-10-26 | 1 | -3/+3 | |
| | | |||||
| * | -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] | 2019-10-13 | 1 | -2/+12 | |
| | | |||||
| * | Use std::unique_ptr to manage instances of slider_state (nw) | 2017-09-15 | 1 | -13/+15 | |
| | | |||||
| * | Remove emu.h from headers (nw) | 2017-02-11 | 1 | -0/+1 | |
| | | | | | | | | | | | | | Per Vas' request. If the compile fails for you (i'm thinking osx and windows native debuggers here in particular), add '#include "emu.h"' as first include of the cpp files that fail. Due to our use of precompilation and forced inclusion, emu.h must be included as the very first non-comment thing we do if we want to be sure msvc compiles are identical to gcc/clang ones. Doing it directly instead of through an include increases the correctness probability by a magnitude. | ||||
| * | NOTICE (TYPE NAME CONSOLIDATION) | 2016-10-22 | 1 | -2/+2 | |
| | | | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8 | ||||
| * | More slider cleanup, nw | 2016-05-28 | 1 | -7/+5 | |
| | | |||||
| * | ui refactoring [Vas Crabb] | 2016-05-27 | 1 | -4/+4 | |
| | | | | | | | | * move menu classes into ::ui namesapce * reduce scope of many symbols (first step in making UI code less rage-inducing so I can fix text input) | ||||
| * | Move slider_state and ui_menu_item into src/frontend/mame, nw | 2016-05-16 | 1 | -1/+1 | |
| | | |||||
| * | Added "selection" parameter to chain input sampler | 2016-04-24 | 1 | -6/+103 | |
| | | | | | | - if specified all textures (.png) within the same directoy of the given texture will be selectable via slider in the UI - also added slider for "shadow mask tile mode" to HLSL chain | ||||
| * | Fix SDL compile on linux. Took the opportunity to remove a number of | 2016-04-08 | 1 | -1/+1 | |
| | | | | | | "emu.h" includes from src/osd/modules/render/bgfx code. There is still a conflict between mame memory.h and bgfx memory.h to be resolved. | ||||
| * | Cleanups and version bump | 2016-03-30 | 1 | -9/+9 | |
| | | |||||
| * | Cleanup in the bgfx aisle, nw | 2016-03-25 | 1 | -1/+1 | |
| | | |||||
| * | Huge cleanup of render target handling, nw | 2016-03-25 | 1 | -5/+1 | |
| | | |||||
| * | Add screen-specific shader chain support, nw | 2016-03-23 | 1 | -3/+12 | |
| | | |||||
| * | Fix housemnq crash, nw | 2016-03-22 | 1 | -2/+3 | |
| | | |||||
| * | Fix lots of issues with bgfx | 2016-03-21 | 1 | -2/+7 | |
| | | |||||
| * | Polishing up BGFX shader system, nw | 2016-03-18 | 1 | -0/+3 | |
| | | |||||
| * | Add most of the rest of the D3D HLSL chain, nw | 2016-03-15 | 1 | -9/+1 | |
| | | |||||
| * | Add double-buffered render target support to bgfx shader defs, nw | 2016-03-13 | 1 | -3/+3 | |
| | | |||||
| * | Fix up numerous bgfx shader bugs, add auto-uniform u_texsize, nw | 2016-03-13 | 1 | -5/+10 | |
| | | |||||
| * | More work on bgfx data-driven shaders, nw | 2016-03-13 | 1 | -3/+9 | |
| | | |||||
| * | Cleanups and version bump | 2016-02-24 | 1 | -1/+1 | |
| | | |||||
| * | Fix some compile errors, not sure if all(nw) | 2016-02-21 | 1 | -0/+11 | |
| | | |||||
| * | More reshuffling, nw | 2016-02-21 | 1 | -0/+15 | |
