| Commit message (Collapse) | Author | Age | Files | Lines |
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* render/bgfx: Improved clearing and blending. Added prescale support. Fixes MT07586, MT07587, MT08084.
* render/bgfx: Fixed blend and tint handling. (Fixes Github #1953).
* render/bgfx/blendreader.cpp: Support non-separated blend mode specification for BGFX effects.
* render/bgfx: Reworked how horizontally-padded screen textures are handled. Likely fixes MT08512 and MT08505.
* render/bgfx: Ensure that a texture's width margin is updated in all cases.
* render/d3d/d3dhlsl.cpp: Fixed tinting in HLSL post-processing mode.
* render/d3d/d3dhlsl.cpp: Avoid most redundant state-setting calls. Reduces D3D API calls by about 90% on fruit machine drivers.
* render/d3d/d3dhlsl.cpp: Assign SourceDims and QuadDims uniforms to only those effects that use them.
* machine/laserdsc.cpp: Always add video quad to screen container, adjust tint based on m_videoenable instead.
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* Clean up #includes in src/osd
* render/bgfx/view.cpp: Add license header
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-frontend: Some changes to menu item class that will make it possbile to
reduce the number of menu rebuilds.
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* Fixed palette and UYVY conversion in all backends. Fixes MT07760.
* Fixed a typo in targetmanager.cpp, thanks LN for the heads-up.
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-sound/discrete.cpp: Use C++ std::vector and range-based for.
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Per Vas' request. If the compile fails for you (i'm thinking osx and
windows native debuggers here in particular), add '#include "emu.h"'
as first include of the cpp files that fail.
Due to our use of precompilation and forced inclusion, emu.h must be
included as the very first non-comment thing we do if we want to be
sure msvc compiles are identical to gcc/clang ones. Doing it directly
instead of through an include increases the correctness probability by
a magnitude.
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Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8
also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
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* move menu classes into ::ui namesapce
* reduce scope of many symbols
(first step in making UI code less rage-inducing so I can fix text input)
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- if specified all textures (.png) within the same directoy of the given texture will be selectable via slider in the UI
- also added slider for "shadow mask tile mode" to HLSL chain
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"emu.h" includes from src/osd/modules/render/bgfx code.
There is still a conflict between mame memory.h and bgfx memory.h to be
resolved.
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