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path: root/src/osd/modules/render/bgfx/effectreader.cpp
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* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-1/+1
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* bgfx: Add data-driven render target clearing [Ryan Holtz] therealmogminer@gmail.com2016-04-141-0/+23
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* Revert "Fix SDL compile on linux. Took the opportunity to remove a number of" Miodrag Milanovic2016-04-081-0/+2
| | | | | Partial revert only, some changes still in This reverts commit 632b10cd0ec304c0367321a5be62164d00b18ff1.
* Fix SDL compile on linux. Took the opportunity to remove a number of couriersud2016-04-081-2/+0
| | | | | "emu.h" includes from src/osd/modules/render/bgfx code. There is still a conflict between mame memory.h and bgfx memory.h to be resolved.
* Cleanups and version bump Miodrag Milanovic2016-03-301-16/+16
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* Add screen-specific shader chain support, nw therealmogminer@gmail.com2016-03-231-1/+6
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* Fix lots of issues with bgfx therealmogminer@gmail.com2016-03-211-14/+18
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* Make JSON error checking a lot more verbose therealmogminer@gmail.com2016-03-191-19/+13
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* More work on bgfx data-driven shaders, nw therealmogminer@gmail.com2016-03-131-2/+5
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* Cleanups and version bump Miodrag Milanovic2016-02-241-31/+31
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* Fix some compile errors, not sure if all(nw) therealmogminer@gmail.com2016-02-211-0/+8
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* More work on targets, nw therealmogminer@gmail.com2016-02-211-2/+2
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* First take on render API reorg, nw therealmogminer@gmail.com2016-02-211-0/+69