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path: root/src/osd/modules/render/bgfx/chainmanager.cpp
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* Fix linux compile. couriersud2016-04-101-3/+3
* Fix compile on windows, nw therealmogminer@gmail.com2016-04-101-1/+13
* Include modules/osdwindow.h instead of window.h. couriersud2016-04-091-2/+2
* Add runtime screen chain selection, nw therealmogminer@gmail.com2016-04-091-76/+261
* Try to fix issue on some linux platforms (nw) Miodrag Milanovic2016-04-081-3/+3
* Revert "Fix SDL compile on linux. Took the opportunity to remove a number of" Miodrag Milanovic2016-04-081-3/+4
* Revert "compile fix on windows (nw)" Miodrag Milanovic2016-04-081-7/+1
* compile fix on windows (nw) Miodrag Milanovic2016-04-081-1/+7
* Fix SDL compile on linux. Took the opportunity to remove a number of couriersud2016-04-081-4/+3
* Pull a bunch of screen chain code from drawbgfx to chainmanager where it belo... therealmogminer@gmail.com2016-04-061-10/+211
* Cleanups and version bump Miodrag Milanovic2016-03-301-5/+5
* Cleanup in the bgfx aisle, nw therealmogminer@gmail.com2016-03-251-3/+3
* Huge cleanup of render target handling, nw therealmogminer@gmail.com2016-03-251-1/+3
* Per-screen sliders and some bugfixing, nw therealmogminer@gmail.com2016-03-231-13/+7
* Fix lots of issues with bgfx therealmogminer@gmail.com2016-03-211-1/+21
* Make JSON error checking a lot more verbose therealmogminer@gmail.com2016-03-191-1/+1
* Bugfixes, nw therealmogminer@gmail.com2016-03-181-1/+5
* Add most of the rest of the D3D HLSL chain, nw therealmogminer@gmail.com2016-03-151-1/+1
* Add bgfx command line options, major shakeup of organization, nw therealmogminer@gmail.com2016-03-131-7/+7
* Add dynamic skipping of shader chain passes, nw therealmogminer@gmail.com2016-03-131-1/+2
* More work on bgfx data-driven shaders, nw therealmogminer@gmail.com2016-03-131-7/+5
* compile with latest bgfx,bx (nw) Miodrag Milanovic2016-03-081-0/+1
* Fix up a few things in chain JSON loading, nw therealmogminer@gmail.com2016-02-271-0/+66