| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | render/bgfx: Got rid of a lot of unnecessary object copying during setup. | 2023-01-29 | 1 | -21/+27 | |
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| * | Clean up #includes in src/osd (#10029) | 2022-07-04 | 1 | -4/+2 | |
| | | | | | | * Clean up #includes in src/osd * render/bgfx/view.cpp: Add license header | ||||
| * | Updated BGFX fixes; verified as working on Linux and Windows. (#9420) | 2022-03-15 | 1 | -2/+2 | |
| | | | | | | | | * -bgfx: Improved stability when encountering missing files, and improved multi-window stability. [Ryan Holtz] * -osd: Added video-init fallback functionality to other OSDs. [Ryan Holtz] * -bgfx: Fixed issues from the previous batch of changes. [Ryan Holtz] * -osdwindow: Remove no-longer-needed addition of post_create(). [Ryan Holtz] | ||||
| * | Revert "More BGFX stability improvements (missing files + multi-window) (#9410)" | 2022-03-16 | 1 | -2/+2 | |
| | | | | | This reverts commit f5b75b74393646d1dc082ec807279451dc481854. | ||||
| * | More BGFX stability improvements (missing files + multi-window) (#9410) | 2022-03-14 | 1 | -2/+2 | |
| | | | | | | * -bgfx: Improved stability when encountering missing files, and improved multi-window stability. [Ryan Holtz] * -osd: Added video-init fallback functionality to other OSDs. [Ryan Holtz] | ||||
| * | Remove fileio.h from emu.h | 2022-02-11 | 1 | -0/+1 | |
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| * | render/bgfx: Use platform-specific path separator more consistently | 2021-02-05 | 1 | -1/+1 | |
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| * | render/bgfx: Fix failure to load texture .png files when -artpath contains ↵ | 2021-02-03 | 1 | -45/+34 | |
| | | | | | multiple directories | ||||
| * | fixed some modernize-use-auto clang-tidy warnings (nw) (#6238) | 2020-01-30 | 1 | -1/+1 | |
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| * | -bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz] | 2019-11-24 | 1 | -1/+6 | |
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| * | -bgfx: Do texture format conversion via a full-screen GPU pass. [Ryan Holtz] | 2019-10-13 | 1 | -1/+1 | |
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| * | 3rdparty: Updated bgfx, bimg, and bx to latest upstream. [Ryan Holtz] | 2018-12-05 | 1 | -6/+6 | |
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| * | HLSL Color Transforms and 3D LUT (#4043) | 2018-10-07 | 1 | -3/+8 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Remove broken scanline uniform from post_pass * Add 3D LUT to HLSL * Allow individual LUTs for screen and UI * WIP: Port 3D LUT to BGFX * Finish porting LUT to BGFX * Add individual phosphor color conversion for HLSL new file: hlsl/chroma.fx Shader for converting xyY3 to sRGB modified: hlsl/phosphor.fx Minor changes to emphasize idea that phosphors are color agnostic modified: hlsl/post.fx Conversion from signal RGB to xyY3 modified: src/osd/modules/render/d3d/d3dhlsl.cpp modified: src/osd/modules/render/d3d/d3dhlsl.h modified: src/osd/windows/winmain.cpp modified: src/osd/windows/winmain.h * Add phosphor examples and update presets * Port phosphor color shaders to BGFX * Fix missing newlines at EOF | ||||
| * | NOTICE (TYPE NAME CONSOLIDATION) | 2016-10-22 | 1 | -3/+3 | |
| | | | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8 | ||||
| * | POSIX implementation for new directory read features, cleanup of Windows ↵ | 2016-06-25 | 1 | -4/+2 | |
| | | | | | implementation, return directory handle as smart pointer, fix full build [Vas Crabb] | ||||
| * | C++-ified osd_directory (now osd::directory), and added last_modified to ↵ | 2016-06-24 | 1 | -4/+4 | |
| | | | | | osd::directory::entry | ||||
| * | Added "selection" parameter to chain input sampler | 2016-04-24 | 1 | -24/+101 | |
| | | | | | | - if specified all textures (.png) within the same directoy of the given texture will be selectable via slider in the UI - also added slider for "shadow mask tile mode" to HLSL chain | ||||
| * | bgfx: Add data-driven render target clearing [Ryan Holtz] | 2016-04-14 | 1 | -1/+14 | |
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| * | Revert "Fix SDL compile on linux. Took the opportunity to remove a number of" | 2016-04-08 | 1 | -0/+2 | |
| | | | | | | Partial revert only, some changes still in This reverts commit 632b10cd0ec304c0367321a5be62164d00b18ff1. | ||||
| * | Fix SDL compile on linux. Took the opportunity to remove a number of | 2016-04-08 | 1 | -2/+0 | |
| | | | | | | "emu.h" includes from src/osd/modules/render/bgfx code. There is still a conflict between mame memory.h and bgfx memory.h to be resolved. | ||||
| * | Cleanups and version bump | 2016-03-30 | 1 | -60/+60 | |
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| * | Reinstate scale param for bgfx texture, nw | 2016-03-30 | 1 | -2/+7 | |
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| * | Minor bgfx fixups, nw | 2016-03-26 | 1 | -19/+0 | |
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| * | Huge cleanup of render target handling, nw | 2016-03-25 | 1 | -8/+45 | |
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| * | Add screen-specific shader chain support, nw | 2016-03-23 | 1 | -0/+5 | |
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| * | Fix lots of issues with bgfx | 2016-03-21 | 1 | -29/+46 | |
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| * | Make JSON error checking a lot more verbose | 2016-03-19 | 1 | -22/+23 | |
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| * | Polishing up BGFX shader system, nw | 2016-03-18 | 1 | -5/+5 | |
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| * | More bgfx HLSL fixups, nw | 2016-03-16 | 1 | -2/+2 | |
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| * | Add most of the rest of the D3D HLSL chain, nw | 2016-03-15 | 1 | -1/+18 | |
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| * | Add bgfx command line options, major shakeup of organization, nw | 2016-03-13 | 1 | -2/+2 | |
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| * | Add dynamic skipping of shader chain passes, nw | 2016-03-13 | 1 | -3/+18 | |
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| * | More work on bgfx data-driven shaders, nw | 2016-03-13 | 1 | -6/+25 | |
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| * | Cleanups and version bump | 2016-02-24 | 1 | -2/+2 | |
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| * | Fix some compile errors, not sure if all(nw) | 2016-02-21 | 1 | -0/+8 | |
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| * | More reshuffling, nw | 2016-02-21 | 1 | -0/+48 | |
