summaryrefslogtreecommitdiffstatshomepage
path: root/src/osd/modules/render/bgfx/chainentry.cpp
Commit message (Collapse)AuthorAgeFilesLines
* -bgfx: Corrected a data overrun in the d3d12 backend from allocating only ↵ Ryan Holtz2020-06-201-3/+6
| | | | enough texture data for width*height, not rowpixels*height. [Ryan Holtz]
* fixed some modernize-use-auto clang-tidy warnings (nw) (#6238) Oliver Stöneberg2020-01-301-5/+5
|
* render/bgfx: Fix incorrect swapping of red and blue components of screen tint AJR2019-12-311-1/+1
|
* -bgfx: Fixed Github issues #5830 and #5956. [Ryan Holtz] MooglyGuy2019-11-241-9/+21
|
* -bgfx: Rework chain updating to minimize primlist locking, nw MooglyGuy2019-10-221-10/+18
|
* srcclean and manual cleanups (nw) Vas Crabb2017-12-241-1/+1
| | | | | please people, remember to keep source UTF-8 and if you're committing on behalf of others, clean up indents to meet MAME conventions anyone can run srcclean over a submission and see what will get hit
* Updated GENie, BGFX, BX, added BIMG since it is separated now, updated all ↵ Miodrag Milanovic2017-12-011-5/+5
| | | | shader binaries and MAME part of code to support new interfaces [Miodrag Milanovic]
* Fix compile with latest BGFX (nw) Miodrag Milanovic2017-01-021-1/+1
|
* Fixed several small issues in HLSL/BGFX Jezze2016-09-281-3/+29
| | | | | | * fixed target texture dimension when -intoverscan is used (this fixes the appereance of scanline and shadow mask) * added target_scale and screen_count uniforms * rounded corners now remain aligned with screen bounds when -intoverscan is used (single screen only)
* Added "selection" parameter to chain input sampler ImJezze2016-04-241-5/+10
| | | | | - if specified all textures (.png) within the same directoy of the given texture will be selectable via slider in the UI - also added slider for "shadow mask tile mode" to HLSL chain
* Implemented handling for u_screen_scale and u_screen_offset (nw) ImJezze2016-04-211-3/+25
|
* Refactored BGFX distortion pass (nw) ImJezze2016-04-191-0/+15
| | | | - also removed vector hack
* bgfx: Add data-driven render target clearing [Ryan Holtz] therealmogminer@gmail.com2016-04-141-2/+5
|
* Add render.h no longer indirectly supplied via emu.h <- ui/ui.h Vas Crabb2016-04-101-0/+3
|
* Revert "Fix SDL compile on linux. Took the opportunity to remove a number of" Miodrag Milanovic2016-04-081-2/+1
| | | | | Partial revert only, some changes still in This reverts commit 632b10cd0ec304c0367321a5be62164d00b18ff1.
* Fix SDL compile on linux. Took the opportunity to remove a number of couriersud2016-04-081-1/+2
| | | | | "emu.h" includes from src/osd/modules/render/bgfx code. There is still a conflict between mame memory.h and bgfx memory.h to be resolved.
* Cleanups and version bump Miodrag Milanovic2016-03-301-141/+141
|
* Get bgfx post-processing working with laserdisc games, nw therealmogminer@gmail.com2016-03-291-0/+11
|
* Adjust some minor things in bgfx, nw therealmogminer@gmail.com2016-03-271-1/+1
|
* Huge cleanup of render target handling, nw therealmogminer@gmail.com2016-03-251-13/+7
|
* Add screen-specific shader chain support, nw therealmogminer@gmail.com2016-03-231-12/+23
|
* Fix housemnq crash, nw therealmogminer@gmail.com2016-03-221-11/+3
|
* Fix cocktail mode crash therealmogminer@gmail.com2016-03-211-6/+11
|
* Fix lots of issues with bgfx therealmogminer@gmail.com2016-03-211-12/+22
|
* Fix screen flipping on opengl targets in bgfx, nw therealmogminer@gmail.com2016-03-181-28/+37
|
* Hopefully fix crashes on SDL, nw therealmogminer@gmail.com2016-03-181-2/+10
|
* Polishing up BGFX shader system, nw therealmogminer@gmail.com2016-03-181-49/+67
|
* More bgfx HLSL fixups, nw therealmogminer@gmail.com2016-03-161-11/+17
|
* Add most of the rest of the D3D HLSL chain, nw therealmogminer@gmail.com2016-03-151-8/+21
|
* Add bgfx command line options, major shakeup of organization, nw therealmogminer@gmail.com2016-03-131-5/+52
|
* Add dynamic skipping of shader chain passes, nw therealmogminer@gmail.com2016-03-131-19/+35
|
* Add double-buffered render target support to bgfx shader defs, nw therealmogminer@gmail.com2016-03-131-0/+5
|
* Fix up numerous bgfx shader bugs, add auto-uniform u_texsize, nw therealmogminer@gmail.com2016-03-131-15/+94
|
* More work on bgfx data-driven shaders, nw therealmogminer@gmail.com2016-03-131-6/+33
|
* Fix some compile errors, not sure if all(nw) therealmogminer@gmail.com2016-02-211-0/+11
|
* More reshuffling, nw therealmogminer@gmail.com2016-02-211-0/+33