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* Remove first_screen() from kc85, ti990_4, aviwrite.cpp, and huc6270 comments. nw mooglyguy2018-03-101-1/+2
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* Self-registering devices prep: Vas Crabb2017-02-271-0/+3
| | | | | | | | | | | | | | * Make device_creator a variable template and get rid of the ampersands * Remove screen.h and speaker.h from emu.h and add where necessary * Centralise instantiations of screen and speaker finder templates * Add/standardise #include guards in many hearers * Remove many redundant #includes * Order #includesr to help catch headers that can't be #included alone (nw) This changes #include order to be prefix, unit header if applicable then other stuff roughly in order from most dependent to least dependent library. This helps catch headers that don't #include things that they use.
* Remove emu.h from headers (nw) Olivier Galibert2017-02-111-0/+1
| | | | | | | | | | | | Per Vas' request. If the compile fails for you (i'm thinking osx and windows native debuggers here in particular), add '#include "emu.h"' as first include of the cpp files that fail. Due to our use of precompilation and forced inclusion, emu.h must be included as the very first non-comment thing we do if we want to be sure msvc compiles are identical to gcc/clang ones. Doing it directly instead of through an include increases the correctness probability by a magnitude.
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-1/+1
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* Make behaviour slightly friendlier with hlsl_write option (nw) Vas Crabb2016-07-071-7/+2
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* Restore ability to supply explicit name for bgfx AVI output file, auto ↵ Vas Crabb2016-07-071-6/+7
| | | | causes it to generate ascending snap names
* Remove bgfx_avi_name and hlsl_write options Giuseppe Gorgoglione2016-07-041-21/+13
| | | | | | Now the filenames for movies recorded by HLSL and BGFX renderers are automatically generated just like the ones for movies and snapshots recorded by the video core. They are generated according to the "snapname" template (eg. by default <snap_folder>/<device_name>/<numeric_index.avi>, so you can revert to the old behavior (why?) just setting "snapname bgfx.avi" or "snapname hlsl.avi". The main advantage is that now you can record as many movies as you want during a single gaming session without much hassle (previously you had to move or rename the old movie file by hand before recording a new one).
* Cleanups and version bumpmame0173 Miodrag Milanovic2016-04-271-2/+2
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* Add AVI writing to bgfx, nw therealmogminer@gmail.com2016-04-171-0/+161