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path: root/src/osd/modules/render/aviwrite.cpp
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* Make behaviour slightly friendlier with hlsl_write option (nw) Vas Crabb2016-07-071-7/+2
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* Restore ability to supply explicit name for bgfx AVI output file, auto ↵ Vas Crabb2016-07-071-6/+7
| | | | causes it to generate ascending snap names
* Remove bgfx_avi_name and hlsl_write options Giuseppe Gorgoglione2016-07-041-21/+13
| | | | | | Now the filenames for movies recorded by HLSL and BGFX renderers are automatically generated just like the ones for movies and snapshots recorded by the video core. They are generated according to the "snapname" template (eg. by default <snap_folder>/<device_name>/<numeric_index.avi>, so you can revert to the old behavior (why?) just setting "snapname bgfx.avi" or "snapname hlsl.avi". The main advantage is that now you can record as many movies as you want during a single gaming session without much hassle (previously you had to move or rename the old movie file by hand before recording a new one).
* Cleanups and version bumpmame0173 Miodrag Milanovic2016-04-271-2/+2
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* Add AVI writing to bgfx, nw therealmogminer@gmail.com2016-04-171-0/+161