| Commit message (Collapse) | Author | Age | Files | Lines |
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* Revert "fixed some modernize-use-equals-default clang-tidy warnings (nw)"
This reverts commit 54486ab9
* fixed merge error
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* fixed some bugprone-throw-keyword-missing clang-tidy warnings (nw)
* fixed some modernize-use-nullptr clang-tidy warnings (nw)
* fixed some readability-delete-null-pointer clang-tidy warnings (nw)
* fixed some performance-faster-string-find clang-tidy warnings (nw)
* fixed some performance-for-range-copy clang-tidy warnings (nw)
* fixed some readability-redundant-string-cstr clang-tidy warnings (nw)
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* Cleaned up syntax for network provider
* Added pause and savestate commands to both network and win32 providers
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legacy Win32.
Clients:
- Connect to TCP port 8000
- Messages will be of the form "verb = value\1"; if your client is busy when MAME is spamming, you may get multiple messages glued together by \1 separators. (\1 was chosen because it's neutral on Win32/Mac/Linux).
- You will get a "hello = 1" message upon connection to MAME, and a "mamerun = 0" message when MAME shuts down.
- You may send "send_id = n" to MAME to get IDs where n=0 means ROM set name of current game, 1-? = output node names
- MAME will reply "req_id = string\1"; this is currently the only case where a string will be returned instead of an integer value.
- A working example POSIX client will be released soon.
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Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8
also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
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