| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Remove OSD_UWP from rest of code | 2021-10-26 | 1 | -1/+1 | |
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| * | osd: Rearranged window title to put system name first | 2021-01-22 | 1 | -2/+3 | |
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| * | -osd/windows: Minimise full-screen windows on losing focus (#2997). | 2021-01-21 | 1 | -0/+29 | |
| | | | | | | | | | -osd/modules/osdwindow.cpp: Clean up window title formatting. * Show data type model in window title. * Moved window title formatting to a single place. -tools/chdman.cpp: Removed some unnecessary .c_str() calls. | ||||
| * | util/zippath.cpp: Fix suffix for zip archives. | 2021-01-08 | 1 | -15/+6 | |
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| * | osdwindow.cpp: Make monitor code a little safer | 2021-01-05 | 1 | -1/+1 | |
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| * | osdwindow.cpp: Centralize basic functions; de-virtualize various getters | 2021-01-04 | 1 | -0/+62 | |
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| * | Remove emu.h from headers (nw) | 2017-02-11 | 1 | -0/+1 | |
| | | | | | | | | | | | | | Per Vas' request. If the compile fails for you (i'm thinking osx and windows native debuggers here in particular), add '#include "emu.h"' as first include of the cpp files that fail. Due to our use of precompilation and forced inclusion, emu.h must be included as the very first non-comment thing we do if we want to be sure msvc compiles are identical to gcc/clang ones. Doing it directly instead of through an include increases the correctness probability by a magnitude. | ||||
| * | Add more UWP support (nw) | 2016-11-09 | 1 | -5/+5 | |
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| * | Convert OSD monitor info to modules plus add DXGI implementation | 2016-09-14 | 1 | -0/+5 | |
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| * | Move window_list to osd_common_t | 2016-06-11 | 1 | -6/+0 | |
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| * | Unify window_list in Windows and SDL OSD | 2016-06-10 | 1 | -3/+5 | |
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| * | Cleanups and version bumpmame0173 | 2016-04-27 | 1 | -1/+1 | |
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| * | Revert "Temp revert of Brad changes (nw)" | 2016-04-25 | 1 | -11/+12 | |
| | | | | | This reverts commit 5e831f6506ee06f8c30cb113551ee0fec53804db. | ||||
| * | Temp revert of Brad changes (nw) | 2016-04-25 | 1 | -12/+11 | |
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| * | Refactor OSD window. | 2016-04-21 | 1 | -11/+12 | |
| | | | | | | | | | | | Unified renderer in osd_window as std::unique_ptr Made windows all std::shared_ptr<window_type> Made window lists std::list<std::shared_ptr<window_type>> Updated OSD SDL worker_param to not use malloc (not compatible with smart pointers) Made renderer pointer to window a weak reference. May not be available during destruction of the window. | ||||
| * | Fix compile on linux and windows. | 2016-04-10 | 1 | -8/+0 | |
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| * | Cleanups and version bump | 2016-02-24 | 1 | -1/+1 | |
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| * | Fix some compile errors, not sure if all(nw) | 2016-02-21 | 1 | -0/+2 | |
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| * | Final fixups, get sliders working again, nw | 2016-02-21 | 1 | -2/+6 | |
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| * | First take on render API reorg, nw | 2016-02-21 | 1 | -0/+57 | |
