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* blame balrog for this :) (NW) Cowering2015-07-081-1/+1
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* Fix off-by-one Vas Crabb2015-06-151-19/+10
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* GLSL: unlimit shader file size. [R. Belmont] arbee2015-06-131-1/+6
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* Minor license tag fix (nw) balr0g2015-06-021-1/+1
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* unified licenses names (nw) Miodrag Milanovic2015-05-221-1/+1
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* Sven gave permission for BSD3 distribution (nw) Miodrag Milanovic2015-05-2211-11/+11
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* did license settings for OG and Andrew, cleared up OSD part for licenses (nw) Miodrag Milanovic2015-05-0913-52/+27
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* Added license headers to the rest of files (nw) Miodrag Milanovic2015-05-0713-0/+26
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* MSVC build fix (nw) Miodrag Milanovic2015-04-011-3/+3
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* removed windows/osinline.h and placed MSVC dependent files in top folder (nw) Miodrag Milanovic2015-03-301-0/+1
| | | | | | moved MSVC defines from winprefix.h to osdcomm.h removed empty file compilation - porttime.c removed osinline.h in windows and sdl and change files using them.
* Cleanups and version bumpmame0160 Miodrag Milanovic2015-03-251-5/+5
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* some compilers have trouble with this (nw) Miodrag Milanovic2015-03-161-3/+3
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* osd_opengl.h: fix compile on MSVC 2012 (nw) Peter Ferrie2015-03-151-5/+14
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* really fix opengl compile on MSVC (thanks to couriersud) (nw) Peter Ferrie2015-03-021-0/+1
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* Just another one for Peter. (nw) couriersud2015-03-021-0/+3
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* OpenGL MSVC fix for Peter. If compiling under MSVC, don't use GL/gl.h or couriersud2015-03-022-3/+7
| | | GL/glext.h. Use our own headers. (nw)
* Moved opengl related stuff to modules/opengl couriersud2015-02-2623-0/+10137