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path: root/src/osd/modules/opengl/gl_shader_tool.cpp
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* osd: Fixed various OpenGL issues - fixes -nowaitvsync not working on Windows ↵ Vas Crabb2023-02-251-287/+360
| | | | | | | | | | | | | | with -video opengl. Turned shader tool/shader manager into a class so multiple screens/windows don't nuke each other. Don't try to get supported extensions without a valid GL context with Windows OSD. Use per-context GL function pointers for shader manager and for all functions when using GL dispatch. Windows doesn't guarantee extension functions from one context are valid for another.
* fixed some modernize-use-auto clang-tidy warnings (nw) (#6238) Oliver Stöneberg2020-01-301-1/+1
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* A round of spelling/typographical fixes to source comments (nw) Scott Stone2016-11-241-2/+2
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* use standard types uintptr_t, char16_t and char32_t instead of FPTR, ↵ Miodrag Milanovic2016-10-221-11/+11
| | | | utf16_char, unicode_char (nw)
* Various cleanups suggested by static analyzer (nw) Miodrag Milanovic2016-04-241-37/+37
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* Rename *.c -> *.cpp in our source (nw) Miodrag Milanovic2015-11-081-0/+597