Commit message (Collapse) | Author | Age | Files | Lines | |
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* | use C++ library includes (nw) | 2020-01-22 | 1 | -2/+2 | |
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* | (nw) fix lots of inadverently mutable static pointers | 2018-09-20 | 1 | -5/+5 | |
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* | srcclean and regenerate localisations (nw) | 2018-01-28 | 1 | -1/+1 | |
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* | Add Bicubic Shader to OpenGL Backend | 2017-12-30 | 1 | -6/+11 | |
| | | | | | | | | This shader uses the equation described by R. Keys in the paper 'Cubic Convolution Interpolation for Digital Image Processing' which is, in this case, the same as a Catmull-Rom spline. This produces a sharper upscaled image than bilinear filtering. The new shader is selected by setting gl_glsl_filter to 2. Consequently, gl_glsl_filter is now treated as an int rather than a boolean. Also fixed a variable name problem in the code guarded by GLSL_SOURCE_ON_DISK. | ||||
* | Various cleanups suggested by static analyzer (nw) | 2016-04-24 | 1 | -13/+13 | |
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* | Rename *.c -> *.cpp in our source (nw) | 2015-11-08 | 1 | -0/+238 | |