| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | A few minor input fixes and cleanups | 2016-06-25 | 1 | -13/+0 | |
| | | | | | | | - input modules exit() is called twice. Remove the unnecessary input_exit() method - removed unnecessary pointer init in handle_input_event and should_hide_mouse - When registering event callbacks in SDL, don't assume the SDL enum values are int-sized | ||||
| * | Move window_list to osd_common_t | 2016-06-11 | 1 | -0/+2 | |
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| * | Fixed video mode opengl duplicated in SDL build. (nw) | 2016-06-07 | 1 | -3/+0 | |
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| * | Placed back old output system as module "-output windows" need more things ↵ | 2016-06-05 | 1 | -0/+2 | |
| | | | | | cleaned (nw) | ||||
| * | ui refactoring [Vas Crabb] | 2016-05-27 | 1 | -1/+1 | |
| | | | | | | | | * move menu classes into ::ui namesapce * reduce scope of many symbols (first step in making UI code less rage-inducing so I can fix text input) | ||||
| * | 1. fixed title of fr2; 2. Fixed access violation after getting: | 2016-05-21 | 1 | -4/+8 | |
| | | | | | | | Proposed video mode not supported on device \\.\DISPLAY1 Unable to initialize Direct3D. Fatal error: Unable to complete window creation | ||||
| * | no deps between osd and frontend, internal debugger removed (nw) | 2016-05-06 | 1 | -1/+0 | |
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| * | Various cleanups suggested by static analyzer (nw) | 2016-04-24 | 1 | -2/+2 | |
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| * | enabled internal debugger, but this would need to go in time, it is too ↵ | 2016-04-23 | 1 | -1/+1 | |
| | | | | | coupled with UI (nw) | ||||
| * | Split UI and frontend part from core [Miodrag Milanovic] | 2016-04-23 | 1 | -1/+1 | |
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| * | Isolate CLI part (nw) | 2016-04-20 | 1 | -1/+1 | |
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| * | Add AVI writing to bgfx, nw | 2016-04-17 | 1 | -2/+15 | |
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| * | Added ImGui based debugger. [Barry Rodewald] | 2016-04-17 | 1 | -0/+1 | |
| | | | | | | Note: Currently only works with the BGFX renderer. Anyone who wishes to write a ImGui backend for other renderers are welcome to do so. | ||||
| * | renamed class to osd_watchdog (nw) | 2016-04-15 | 1 | -1/+1 | |
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| * | Update windows to use platform independent watchdog implementation (nw) | 2016-04-15 | 1 | -1/+17 | |
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| * | Make OSDs return ui_menu_item lists, not slider_state lists | 2016-04-10 | 1 | -1/+1 | |
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| * | Make sliders use an std::vector instead of a linked list, nw | 2016-04-10 | 1 | -4/+4 | |
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| * | Added skeleton for network output (nw) | 2016-04-09 | 1 | -0/+1 | |
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| * | Added none and console output providers (nw) | 2016-04-09 | 1 | -13/+24 | |
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| * | Use XAudio2 by default if available. | 2016-04-05 | 1 | -1/+1 | |
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| * | Hybrid DirectInput/XInput module | 2016-04-04 | 1 | -0/+1 | |
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| * | Small changes. (nw) | 2016-04-03 | 1 | -0/+3 | |
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| * | Cleanups and version bump | 2016-03-30 | 1 | -8/+8 | |
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| * | Final bgfx fixups for release | 2016-03-28 | 1 | -1/+1 | |
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| * | Huge cleanup of render target handling, nw | 2016-03-25 | 1 | -2/+0 | |
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| * | Merge bgfx_shader into master, nw | 2016-03-23 | 1 | -3/+10 | |
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| | * | Typo fix, nw | 2016-03-23 | 1 | -1/+1 | |
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| | * | Fix up description of -bgfx_screen_chains, nw | 2016-03-23 | 1 | -1/+1 | |
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| | * | Add screen-specific shader chain support, nw | 2016-03-23 | 1 | -1/+1 | |
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| | * | Merge with master | 2016-03-21 | 1 | -34/+2 | |
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| | * | | Fix lots of issues with bgfx | 2016-03-21 | 1 | -2/+2 | |
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| | * | | Fix screen flipping on opengl targets in bgfx, nw | 2016-03-18 | 1 | -1/+1 | |
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| | * | | Add bgfx_backend and bgfx_debug options, fix compile error on mac, nw | 2016-03-18 | 1 | -0/+2 | |
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| | * | | Some bugfixes for BGFX on SDL, nw | 2016-03-18 | 1 | -1/+0 | |
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| | * | | Polishing up BGFX shader system, nw | 2016-03-18 | 1 | -1/+3 | |
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| | * | | Remove -mt, nw | 2016-03-15 | 1 | -1/+0 | |
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| | * | | Add most of the rest of the D3D HLSL chain, nw | 2016-03-15 | 1 | -3/+4 | |
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| | * | | Add bgfx command line options, major shakeup of organization, nw | 2016-03-13 | 1 | -1/+5 | |
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| * | | | Merge remote-tracking branch 'refs/remotes/mamedev/master' | 2016-03-18 | 1 | -0/+2 | |
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| | * | | Rewrote overly complex rawinput_device_improve_name function for rawinput ↵ | 2016-03-18 | 1 | -0/+2 | |
| | | | | | | | | | | | | | module, plus fixing some other defects in input modules as detected by coverity. | ||||
| * | | | Merge remote-tracking branch 'refs/remotes/mamedev/master' | 2016-03-17 | 1 | -34/+0 | |
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| | * | | Move font enumeration to OSD, separate font name from display name as needed ↵ | 2016-03-17 | 1 | -34/+0 | |
| | |/ | | | | | | | for OSX | ||||
| * / | Implement integer scaling in core renderer [Calamity] | 2016-03-15 | 1 | -2/+0 | |
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| * | Add DirectWrite font support module | 2016-03-02 | 1 | -0/+1 | |
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| * | Add XInput support for Windows OSD | 2016-02-29 | 1 | -0/+1 | |
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| * | Merge input modules work. | 2016-02-28 | 1 | -7/+80 | |
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| | * | Refactor OSD input into modules | 2016-02-28 | 1 | -7/+80 | |
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| * | | Final fixups, get sliders working again, nw | 2016-02-21 | 1 | -0/+1 | |
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| * | | First take on render API reorg, nw | 2016-02-21 | 1 | -21/+21 | |
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| * | | placed back OPENGL check since GL is not same as GLES (nw) | 2016-02-16 | 1 | -0/+2 | |
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