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* osd: Don't pump events when reading inputs. Vas Crabb2023-02-231-8/+0
| | | | | | This was a drain on performance. If anything is trying to poll inputs in a loop, it needs to call input_update() to ensure it gets up-to-date state.
* Input refactoring: Vas Crabb2023-02-181-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | osd/modules/input, emu/inpttype.cpp: Made most default joystick assignments supplied by input modules. Input modules take available controls into consideration when generating default assignments. emu/inpttype.ipp: Added a separate "Back" UI input separate from Cancel. You may want an easier to hit combination for moving to the previous menu than for exiting or cancelling input. They both default to Escape. emu/inpttype.ipp: Added a UI Help control. Currently only used by analog inputs menu emu/inpttype.h: Moved I/O port field type enum to its own header and sorted UI controls so they appear in a more logical order. ui: Don't use UI Select to restore defaults - people should be getting used to the UI Clear input by now. UI Select cycles multi-value items instead. ui/inputmap.cpp: Don't use immediate cancel to cycle between clearing and restoring default assignment (use UI Clear instead). osd: Reduced the number of files needing to include the dreaded emu.h. Got some implementation out of headers.
* Small batch of input refactoring: Vas Crabb2023-02-051-3/+2
| | | | | | | | | | | | | | | | | | | | | emu/input.cpp: Fixed regression in display of some joystick inputs. osd/interface: Split up interface classes into a few more files to reduce where the input device interface class needs to be included. Made OSD independent of concrete input_device class. osd/modules/input, emu/inputdev.cpp, emu/ioport.cpp: Allow input devices to provide tokens for controls without standard item types and additional default input assignments. Fixes issues assigning Yen and Backslash on Japanese keyboards. ui/textbox.cpp: Added a fixed-content text box menu class for future use. Got main.h out of emu.h as it’s only used in a very small number of places, mostly for getting the application name. Added eminline.h to attotime.h as it's used without emu.h. Cleaned up forward declarations in emufwd.h a little.
* Various input and OSD refactoring: Vas Crabb2023-01-291-26/+28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | osd: Supply OSD object to modules on initialisation. Encapsulated some event handling in the OSD objects rather than leaving it in free functions. Put various stuff in namespaces. osd/modules/input: Enabled dinput, xinput and winhybrid modules for Windows SDL builds, and enabled background input for dinput and xinput (and by extension winhybrid) modules. Also fixed some COM and X11 resource leaks. osd/modules/input/input_sdl.cpp: Flipped SDL mouse button order to match Windows, and exposed vertical and horizontal scroll as Z and rZ axes. Moved SDL UI event handling out of input devices into OSD object. osd/modules/input_rawinput.cpp: Changed lightgun Z axis token so it's correctly identified as a relative axis (it maps to the scroll wheel equivalent). osd: Added an option to choose the network provider module. Mostly useful if you build with both TUN/TAP and pcap support included, or if you want to disable emulated networking completely. emu/input.cpp: Use a better strategy for assembling input code names that uses fewer temporary strings and doesn't require use of the non-Unicode-aware space trimming function (fixes MT08552). osd/modules/input_dinput.cpp: Improved polling logic. osd: Made various parts of the input code less dependent on concrete emu objects, and reduced inappropriately passing around the machine object. Made input modules less dependent on OSD implementation. Encapsulated some stuff and got rid of some vestigial newui and SDL1 support code. Cleaned up some interfaces. Moved OSD options classes to their own files. Prepare to remove main.h from emu.h - it's mostly used to get the application name, which the vast majority of emulated devices don't need to do.
* Patched up some gaps in functionality and fixed some bugs. Vas Crabb2022-09-021-10/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ui: Added some missing functionality: * Added an option to copy input device IDs to the relevant menus. * Added an item for setting the software lists files path (-hashpath) to the folder setup menu. * Allow pasting text from clipboard in most places that allow typing (searching, entering filenames, entering barcodes). * Changed the software selection menu heading to be a bit less misleading. * Made barcode menu less eager to rebuild itself unnecessarily, and removed some confusing and apparently pointless code. Exposed more Lua bindings: * Added low-level palette objects. * Added indexed bitmap types. * Added a bitmap method for extracting pixels from a rectangular area as a packed binary string. * Changed screen device pixels method to return width and height in addition to the pixels. osd: Added some functionality and cleaned up a little: * Added a function for copying text to the clipboard. * Moved function for converting Windows error codes to standard error conditions to winutil.cpp so it can be used from more places. * Removed duplicate declaration of osd_get_clipboard_text and made the function noexcept (including fixing implementations). * Made macOS implementation of osd_get_clipboard_text skip the encoding conversion if it finds UTF-8 text first. * Changed the default -uimodekey setting so it doesn't lose the "not shift" that stops the default from interfering with UI paste. Various bug fixes: * util/unicode.cpp: Fixed the version of utf8_from_uchar that returns std::string blowing up on invalid codepoints. * util/bitmap.h: Fixed wrapping constructors for indexed bitmaps taking the wrong parameter type (nothing was using them before). * util/bitmap.cpp: Fixed potential use-after-free issues with bitmap palettes. * emu/input.cpp, emu/inputdev.cpp: Log 1-based device numbers, matching what's shown in the internal UI and used in tokens in CFG files. * emu/emumem.cpp: Added the bank tag to a fatal error message where it was missing. docs: Reworked and expanded documentation on configuring stable controller IDs. For translators, the changes are quite minor: * There's a menu item for copying a device ID to the clipboard, and associated success/failure messages. * There's the menu item for setting the software list file search path. * One of the lines in the software selection menu heading has changes as it could be interpreted as implying it showed a software list name.
* osd: Cleaned up Windows API usage a little. Vas Crabb2022-05-261-4/+3
| | | | | | | | | * Bumped target windows version to 6.0.0 (Vista). * Use WRL COM pointers to manage some COM-like objects. * Cleaned up logging in DirectSound module. * Cleaned up includes in Windows input modules. * Switched to Common Item Dialogs in Windows debugger. * Replaced disabled code that never really worked with a TODO comment.
* osd/modules/input/input_rawinput.cpp: Allow re-plugging mouse/keyboard. Vas Crabb2022-03-111-11/+11
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* Fixed Windows build as well - default input overrides in OSD modules are ↵ Vas Crabb2021-11-021-5/+0
| | | | annoying.
* -frontend: Refactored menu event handling and fixed a number of issues. (#8777) Vas Crabb2021-10-311-5/+10
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class. * Added previous/next group navigation for general inputs and plugin input selection menus. * Moved message catalog logic to lib/util, allowing osd and emu to use localised messages. * Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex. * Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown. * Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus. * Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues). * Fixed indication of mounted slot option in the slot option details menu. * Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer. * Fixed locale issues in -listxml. -debugger: Made GUI debuggers more uniform. * Added new memory view features to Win32 debugger. * Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option. * Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format). * Made keyboard shortcuts slightly more consistent across debuggers. -plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on. -docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends. -Regenerated message catalog sources. For translators, the new strings are mostly: * The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu. * The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants. * The input macro plugin UI. * A few format strings for analog input assignments. * A few strings for the about box header.
* Remove OSD_UWP from rest of code Miodrag Milanovic2021-10-261-14/+2
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* frontend: Keep cleaning up. Vas Crabb2021-10-111-4/+0
| | | | | | | | | | | | | | | | | | | Got rid of one of the UI audit inputs. There only needs to be one, and the options can be presented in the confirmation menu. Two secret keystrokes is too confusing. Also got rid of the long-obsolete UI Toggle Debugger input. Added audit media button to the toolbar so it's a bit less opaque, and it can be accessed with a mouse/trackball (not just by knowing the key mapping). Made default I/O port names localisable. Made autofire plugin save port fields using the { port, mask, type } tuple, the same way MAME does. Unfortunately this will break existing autofire configuration, but it should be more stable going forward. Added some more UI keys to the default key mappings documentation.
* Slightly cleaned up OSD input modules. Vas Crabb2021-07-291-1/+1
| | | | | | | | | | Removed support for DirectInput 7 and earlier. It hasn't been tested in years, and it's not relevant on any supported OS. DirectInput is effectively finalised at version 8, and is unlikely to get an API update in the future. Use more string[_view] and fewer C strings, and tightened up scope of a few things.
* UI input menu: treat codes containing a postive and negative of the same ↵ Vas Crabb2019-11-211-1/+1
| | | | | | | | thing as invalid (e.g. A S not A) ioport.cpp: * better than 50% reduction in compile time, and better locality for static data * better encapsulation, const correctness and noexcept usage
* Remove all uses of first_screen() from core files, nw Ryan Holtz2018-03-111-2/+7
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* UWP: Hotkeys for gamepad plus more time for gamepad discovery (nw) Brad Hughes2016-11-151-0/+11
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* Unbreak non-Windows builds yet again (nw) AJR2016-11-101-0/+3
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* UWP builds again but by no means working (nw) Brad Hughes2016-11-101-3/+0
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* Cleanup and version bumpmame0175 Miodrag Milanovic2016-06-291-2/+2
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* A few minor input fixes and cleanups Brad Hughes2016-06-251-2/+2
| | | | | | - input modules exit() is called twice. Remove the unnecessary input_exit() method - removed unnecessary pointer init in handle_input_event and should_hide_mouse - When registering event callbacks in SDL, don't assume the SDL enum values are int-sized
* Don't crash on input modules not derived from wininput_module (like "none") Brad Hughes2016-06-181-8/+29
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* Add AVI writing to bgfx, nw therealmogminer@gmail.com2016-04-171-1/+2
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* Iterate over core classes C++11 style AJR2016-03-311-17/+16
| | | | | | | | C++11 range-based for loops can now iterate over simple_list, tagged_list, core_options, device_t::subdevice_list, device_t::interface_list, render_primitive_list and all subclasses of the above, and much code has been refactored to use them. Most core classes that have these lists as members now have methods that return the lists themselves, replacing most of the methods that returned the object at an owned list's head. (A few have been retained due to their use in drivers or OSD.) device_t now manages subdevice and interface lists through subclasses, but has given up the work of adding and removing subdevices to machine_config. memory_manager has its tagged lists exposed, though the old rooted tag lookup methods have been removed (they were privatized already).
* Cleanups and version bump Miodrag Milanovic2016-03-301-1/+1
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* General code cleanup in input modules. Using ComPtr to manage DirectInput ↵ Brad Hughes2016-03-181-14/+4
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* cleanup (nw) Miodrag Milanovic2016-02-291-1/+0
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* Refactor OSD input into modules Brad Hughes2016-02-281-0/+144