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path: root/src/osd/modules/input/input_uwp.cpp
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* Eliminate ARRAY_LENGTH template in favor of C++17's std::size AJR2021-02-141-1/+1
| | | | | | | | | | * osdcomm.h: Move definition of EQUIVALENT_ARRAY to coretmpl.h * sharc.cpp, gt64xxx.cpp, ym2413.cpp, gb_lcd.cpp, snes_ppu.cpp: Use STRUCT_MEMBER for save state registration * gio/newport.cpp, megadrive/svp.cpp, nes_ctrl/bcbattle.cpp, arm7.cpp, tms9995.cpp, pckeybrd.cpp, sa1110.cpp, sa1111.cpp, jangou_blitter.cpp, vic4567.cpp: Use std::fill(_n) instead of memset * emucore.h: Remove obsolete typedef
* Don't process every character individually when searching - this reduces Vas Crabb2017-08-101-1/+1
| | | | | | lag if you keep typing while a big list is searched. (nw) patch up German translation
* UWP: Fix alt key input (nw) Brad Hughes2017-01-111-1/+15
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* Move special windows.h include directives to build defines (nw) Brad Hughes2016-12-281-2/+0
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* srcclean (nw) Vas Crabb2016-11-271-26/+26
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* UWP: keyboard scancodes start at 1 (nw) Brad Hughes2016-11-171-2/+6
| | | | Also thread synchronization which will be needed later when we have multiple windows (nw)
* Change window handle storage to template instead of void* (nw) (#1725) Brad Hughes2016-11-171-5/+3
| | | | * Change window handle storage to template instead of void* (nw)
* UWP: Missing gamepad reset caused control sticking (nw) Brad Hughes2016-11-151-0/+5
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* UWP: Hotkeys for gamepad plus more time for gamepad discovery (nw) Brad Hughes2016-11-151-3/+26
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* UWP: Better keyboard key names (nw) Brad Hughes2016-11-151-5/+8
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* UWP: Enable gamepad support and update keyboard support (nw) Brad Hughes2016-11-141-61/+504
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* Add basic keyboard input to UWP (nw) Brad Hughes2016-11-111-0/+161