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path: root/src/osd/modules/input/input_sdl.cpp
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* Cleanup and version bumpmame0175 Miodrag Milanovic2016-06-291-1/+1
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* A few minor input fixes and cleanups Brad Hughes2016-06-251-6/+24
| | | | | | - input modules exit() is called twice. Remove the unnecessary input_exit() method - removed unnecessary pointer init in handle_input_event and should_hide_mouse - When registering event callbacks in SDL, don't assume the SDL enum values are int-sized
* Move window_list to osd_common_t Brad Hughes2016-06-111-2/+2
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* Unify window_list in Windows and SDL OSD Brad Hughes2016-06-101-2/+2
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* ui refactoring [Vas Crabb] Vas Crabb2016-05-271-3/+15
| | | | | | | | * Make ARRAY_LENGTH cause a compile error if used with a pointer/vector * Clean up text input code, move common operations to inline templates * Fix numerous one-byte buffer overruns * Don't flat-out ignore input beyond the C1 hole * Fix decoding of SDL text input
* RIP sdlinc.h couriersud2016-05-061-1/+1
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* Cleanups and version bumpmame0173 Miodrag Milanovic2016-04-271-6/+6
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* Revert "Temp revert of Brad changes (nw)" Miodrag Milanovic2016-04-251-9/+9
| | | | This reverts commit 5e831f6506ee06f8c30cb113551ee0fec53804db.
* Temp revert of Brad changes (nw) Miodrag Milanovic2016-04-251-9/+9
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* Various cleanups suggested by static analyzer (nw) Miodrag Milanovic2016-04-241-14/+14
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* Split UI and frontend part from core [Miodrag Milanovic] Miodrag Milanovic2016-04-231-1/+1
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* Refactor OSD window. Brad Hughes2016-04-211-9/+9
| | | | | | | | | | Unified renderer in osd_window as std::unique_ptr Made windows all std::shared_ptr<window_type> Made window lists std::list<std::shared_ptr<window_type>> Updated OSD SDL worker_param to not use malloc (not compatible with smart pointers) Made renderer pointer to window a weak reference. May not be available during destruction of the window.
* ui: Re-enabled configuration menu for single-machine and added some options. dankan18902016-04-151-0/+21
| | | | Adding handler for the right mouse button in the main menu, calls the machine configuration.
* Fixed joystick on Android preventing application to crash, cleanup init for ↵ Miodrag Milanovic2016-04-021-17/+18
| | | | SDL in total (nw)
* Unsubscribe SDL input modules from events on exit. Brad Hughes2016-03-301-0/+8
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* Cleanups and version bump Miodrag Milanovic2016-03-301-12/+12
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* Fix SDL input focus tracking bug plus remove references to USE_OLD_SDL_INPUT ↵ Brad Hughes2016-03-191-1/+1
| | | | compiler directive from the input refactor.
* Using SDL_INIT_GAMECONTROLLER it explicitly calls SDL_INIT_JOYSTICK some ↵ Miodrag Milanovic2016-03-051-5/+14
| | | | experimental code (nw)
* Refactor OSD input into modules Brad Hughes2016-02-281-0/+843