| Commit message (Collapse) | Author | Age | Files | Lines |
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* osdcomm.h: Move definition of EQUIVALENT_ARRAY to coretmpl.h
* sharc.cpp, gt64xxx.cpp, ym2413.cpp, gb_lcd.cpp, snes_ppu.cpp: Use STRUCT_MEMBER for save state registration
* gio/newport.cpp, megadrive/svp.cpp, nes_ctrl/bcbattle.cpp, arm7.cpp, tms9995.cpp, pckeybrd.cpp, sa1110.cpp, sa1111.cpp, jangou_blitter.cpp, vic4567.cpp: Use std::fill(_n) instead of memset
* emucore.h: Remove obsolete typedef
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existing window (#5381)
* Creating an -attach_window command line parameter on Windows to attach
to an existing window
* Moved -attach_window option to Windows-specific code
* Created an osd_set_aggressive_input_focus() function and exposed to LUA
* Created a dummy implementation of osd_set_aggressive_input_focus() for
SDL
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Change to snprintf with assert since apparently snprintf fixes the reported problem.
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* Change window handle storage to template instead of void* (nw)
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utf8_from_[a|w|t]string ==> osd::text::from_[a|w|t]string
[a|w|t]string_from_utf8 ==> osd::text::to_[a|w|t]string
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This change generates a more unique device id for derect input devices
by incorporating the product unique identifier and instance unique
identifier. This allows for better disambiguation on device id when
mapping controllers via mapdevice config settings.
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This change adds id() property to input_device, which represents the
unique device id. This allows the osd layer when creating a device to
pass a friendly display name along with a unique identifier.
Currently the device id is only used to map a physical controller device
to controller id, but can be used more generally in the future. For raw
input devices, we use the full raw input name as the device id. For all
other devices, we fall back to device name as the device id. The
"uniqueness" of the device id is not currently enforced in code.
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std::wstring
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Allows compiling with MSVC (nw)
Revision: 58dc78b6eba373d88fe7ef68f9ce3c2c43e635d6
Author: Giuseppe Gorgoglione <gorgogsp@gmail.com>
Date: 28/05/2016 03:14:15
Message:
Introduce dynamic_module
This is a central cross-platform facility to dynamically bind functions from shared libraries.
Updated all OSD modules to use it.
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This is a central cross-platform facility to dynamically bind functions from shared libraries.
Updated all OSD modules to use it.
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DirectInput7 compile.
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This reverts commit 5e831f6506ee06f8c30cb113551ee0fec53804db.
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Unified renderer in osd_window as std::unique_ptr
Made windows all std::shared_ptr<window_type>
Made window lists std::list<std::shared_ptr<window_type>>
Updated OSD SDL worker_param to not use malloc (not compatible with smart
pointers)
Made renderer pointer to window a weak reference. May not be available
during destruction of the window.
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Also encapsulate show/hide capture/release cursor functionality.
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