| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Cleanup, we already have NOMINMAX now in scripts (nw) | 2017-02-11 | 2 | -4/+0 | |
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| * | Fix OS X build (nw) | 2017-02-11 | 13 | -0/+13 | |
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| * | fix windows compile (nw) | 2017-02-11 | 14 | -1/+14 | |
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| * | Remove emu.h from headers (nw) | 2017-02-11 | 33 | -23/+10 | |
| | | | | | | | | | | | | | Per Vas' request. If the compile fails for you (i'm thinking osx and windows native debuggers here in particular), add '#include "emu.h"' as first include of the cpp files that fail. Due to our use of precompilation and forced inclusion, emu.h must be included as the very first non-comment thing we do if we want to be sure msvc compiles are identical to gcc/clang ones. Doing it directly instead of through an include increases the correctness probability by a magnitude. | ||||
| * | OS X Cocoa debugger: Improved view scroll behavior. [Curt Coder] | 2017-01-17 | 7 | -0/+10 | |
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| * | OS X Cocoa debugger: Autoscroll log window. [Curt Coder] | 2017-01-17 | 2 | -2/+2 | |
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| * | Fix OSX build - no idea why it wasn't breaking before (nw) | 2016-12-31 | 1 | -1/+1 | |
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| * | Move special windows.h include directives to build defines (nw) | 2016-12-28 | 1 | -1/+0 | |
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| * | Fix #1802 (uninitialised memory read as debugger command history) and clean ↵ | 2016-12-17 | 2 | -52/+63 | |
| | | | | | up a little | ||||
| * | fix compile with Xcode 8.2 (nw) | 2016-12-15 | 1 | -1/+1 | |
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| * | debugimgui: sort directory entries in mount dialog, as zippath_readdir() ↵ | 2016-12-16 | 1 | -0/+5 | |
| | | | | | does not guarantee entries are in any particular order. | ||||
| * | XML refactoring: | 2016-12-11 | 17 | -40/+40 | |
| | | | | | | | | * move stuff to namespace util::xml * scope down some enums * split config load/save delegate types * make config load take const so it can't mangle data | ||||
| * | debugimgui: lighten combo box list so that it's easier to read (nw) | 2016-12-04 | 1 | -2/+2 | |
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| * | srcclean (nw) | 2016-11-27 | 12 | -77/+77 | |
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| * | Change window handle storage to template instead of void* (nw) (#1725) | 2016-11-17 | 2 | -2/+2 | |
| | | | | | * Change window handle storage to template instead of void* (nw) | ||||
| * | patch up Qt debugger for new xmlfile API (nw) | 2016-11-17 | 17 | -69/+68 | |
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| * | Small cleanup (nw) | 2016-11-11 | 1 | -1/+1 | |
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| * | simplified memory allocation for osd_module (nw) | 2016-11-11 | 1 | -0/+1 | |
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| * | Do not use FUNC in delegate where applicable (nw) | 2016-11-06 | 1 | -2/+2 | |
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| * | NOTICE (TYPE NAME CONSOLIDATION) | 2016-10-22 | 15 | -70/+70 | |
| | | | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8 | ||||
| * | use standard types uintptr_t, char16_t and char32_t instead of FPTR, ↵ | 2016-10-22 | 3 | -4/+4 | |
| | | | | | utf16_char, unicode_char (nw) | ||||
| * | Bulk renaming of Windows string conversion functions | 2016-10-03 | 4 | -10/+10 | |
| | | | | | | utf8_from_[a|w|t]string ==> osd::text::from_[a|w|t]string [a|w|t]string_from_utf8 ==> osd::text::to_[a|w|t]string | ||||
| * | Adding new string conversion overloads | 2016-10-01 | 1 | -4/+4 | |
| | | | | | [a|w|t|utf8]_from_[a|w|t|utf8_]string(xyz.c_str()) seems to be common enough to justify overloads. Also, I'm explicitly assuming that it is legal to override the NUL pointer within a C++ basic_string (e.g. - s[s.size()] = '\0'). As far as I can tell, this seems to be legal - please don't shoot if I am wrong. | ||||
| * | Changed win_get_window_text_utf8() to return std::string | 2016-09-25 | 1 | -4/+2 | |
| | | | | | | | This eliminated an unnecessary conversion step. Also, I have no idea what this WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) stuff is; it is hard to understand how it could possibly be correct because it ignores the 'window' parameter | ||||
| * | Convert OSD monitor info to modules plus add DXGI implementation | 2016-09-14 | 1 | -0/+1 | |
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| * | srcclean and translation regeneration | 2016-08-29 | 1 | -9/+9 | |
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| * | debugimgui: added very crude create image dialog | 2016-08-25 | 1 | -54/+201 | |
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| * | debugimgui: added images menu, with crude file select dialog [Barry Rodewald] | 2016-08-16 | 1 | -2/+202 | |
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| * | Fix Qt debugger | 2016-08-01 | 1 | -1/+1 | |
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| * | patch up on OSX | 2016-08-01 | 3 | -4/+4 | |
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| * | fix after pass through the diff | 2016-08-01 | 1 | -2/+2 | |
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| * | fix osx compile (nw) | 2016-07-31 | 3 | -4/+4 | |
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| * | std::min and std:max instead of MIN and MAX, also some more macros converted ↵ | 2016-07-31 | 16 | -40/+44 | |
| | | | | | to inline functions (nw) | ||||
| * | Changed strconv.[cpp|h] functions to return their results as std::string and ↵ | 2016-07-24 | 4 | -48/+21 | |
| | | | | | std::wstring | ||||
| * | Fix order of evaluation making imgui debugger not fail on starting without ↵ | 2016-07-23 | 1 | -1/+1 | |
| | | | | | driver selected (nw) | ||||
| * | windebug: images: added Create option. | 2016-07-09 | 1 | -4/+45 | |
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| * | windebug: in images menu, added support for 7z. | 2016-07-09 | 1 | -5/+7 | |
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| * | Don't raise stuff to public unnecessarily (nw) | 2016-07-02 | 1 | -2/+2 | |
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| * | more cleanup (nw) | 2016-07-01 | 3 | -24/+20 | |
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| * | Cleanup and version bumpmame0175 | 2016-06-29 | 1 | -5/+5 | |
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| * | debugimgui: allow debugger console and log window scrollbars to stay at ↵ | 2016-06-25 | 1 | -1/+16 | |
| | | | | | their maximum value if already there | ||||
| * | debugimgui: don't add command to history if it's the same as the previous one | 2016-06-23 | 1 | -1/+8 | |
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| * | debugimgui: when using history, set the cursor position to the end of the text | 2016-06-20 | 1 | -2/+2 | |
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| * | debugimgui: added history functionality to debugger console, fixed issue ↵ | 2016-06-19 | 1 | -4/+39 | |
| | | | | | with main views being re-allocated when no extra windows have been created. | ||||
| * | debugimgui: if console window is active, then give console input widget ↵ | 2016-06-14 | 1 | -0/+2 | |
| | | | | | focus. Note that this means that the disassmbly view in the console cannot get focus at all (but separate disasm windows still can). | ||||
| * | debugimgui: use IM_COL32 macro | 2016-06-13 | 1 | -3/+3 | |
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| * | Merge pull request #944 from bradhugh/unify_windowlist | 2016-06-11 | 2 | -2/+2 | |
| |\ | | | | | Unify window_list in Windows and SDL OSD | ||||
| | * | Move window_list to osd_common_t | 2016-06-11 | 2 | -2/+2 | |
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| | * | Unify window_list in Windows and SDL OSD | 2016-06-10 | 2 | -2/+2 | |
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| * | | debugimgui: draw a light rectangle around a view if it has focus, gives a ↵ | 2016-06-11 | 1 | -0/+10 | |
| |/ | | | | visual cue as which view accepts input. | ||||
