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* Cleanup, we already have NOMINMAX now in scripts (nw) Miodrag Milanovic2017-02-112-4/+0
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* Fix OS X build (nw) AJR2017-02-1113-0/+13
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* fix windows compile (nw) Miodrag Milanovic2017-02-1114-1/+14
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* Remove emu.h from headers (nw) Olivier Galibert2017-02-1133-23/+10
| | | | | | | | | | | | Per Vas' request. If the compile fails for you (i'm thinking osx and windows native debuggers here in particular), add '#include "emu.h"' as first include of the cpp files that fail. Due to our use of precompilation and forced inclusion, emu.h must be included as the very first non-comment thing we do if we want to be sure msvc compiles are identical to gcc/clang ones. Doing it directly instead of through an include increases the correctness probability by a magnitude.
* OS X Cocoa debugger: Improved view scroll behavior. [Curt Coder] Curt Coder2017-01-177-0/+10
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* OS X Cocoa debugger: Autoscroll log window. [Curt Coder] Curt Coder2017-01-172-2/+2
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* Fix OSX build - no idea why it wasn't breaking before (nw) Vas Crabb2016-12-311-1/+1
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* Move special windows.h include directives to build defines (nw) Brad Hughes2016-12-281-1/+0
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* Fix #1802 (uninitialised memory read as debugger command history) and clean ↵ Vas Crabb2016-12-172-52/+63
| | | | up a little
* fix compile with Xcode 8.2 (nw) arbee2016-12-151-1/+1
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* debugimgui: sort directory entries in mount dialog, as zippath_readdir() ↵ mahlemiut2016-12-161-0/+5
| | | | does not guarantee entries are in any particular order.
* XML refactoring: Vas Crabb2016-12-1117-40/+40
| | | | | | | * move stuff to namespace util::xml * scope down some enums * split config load/save delegate types * make config load take const so it can't mangle data
* debugimgui: lighten combo box list so that it's easier to read (nw) mahlemiut2016-12-041-2/+2
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* srcclean (nw) Vas Crabb2016-11-2712-77/+77
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* Change window handle storage to template instead of void* (nw) (#1725) Brad Hughes2016-11-172-2/+2
| | | | * Change window handle storage to template instead of void* (nw)
* patch up Qt debugger for new xmlfile API (nw) Vas Crabb2016-11-1717-69/+68
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* Small cleanup (nw) Miodrag Milanovic2016-11-111-1/+1
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* simplified memory allocation for osd_module (nw) Miodrag Milanovic2016-11-111-0/+1
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* Do not use FUNC in delegate where applicable (nw) Miodrag Milanovic2016-11-061-2/+2
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* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-2215-70/+70
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* use standard types uintptr_t, char16_t and char32_t instead of FPTR, ↵ Miodrag Milanovic2016-10-223-4/+4
| | | | utf16_char, unicode_char (nw)
* Bulk renaming of Windows string conversion functions Nathan Woods2016-10-034-10/+10
| | | | | utf8_from_[a|w|t]string ==> osd::text::from_[a|w|t]string [a|w|t]string_from_utf8 ==> osd::text::to_[a|w|t]string
* Adding new string conversion overloads Nathan Woods2016-10-011-4/+4
| | | | [a|w|t|utf8]_from_[a|w|t|utf8_]string(xyz.c_str()) seems to be common enough to justify overloads. Also, I'm explicitly assuming that it is legal to override the NUL pointer within a C++ basic_string (e.g. - s[s.size()] = '\0'). As far as I can tell, this seems to be legal - please don't shoot if I am wrong.
* Changed win_get_window_text_utf8() to return std::string Nathan Woods2016-09-251-4/+2
| | | | | | This eliminated an unnecessary conversion step. Also, I have no idea what this WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) stuff is; it is hard to understand how it could possibly be correct because it ignores the 'window' parameter
* Convert OSD monitor info to modules plus add DXGI implementation Brad Hughes2016-09-141-0/+1
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* srcclean and translation regeneration Vas Crabb2016-08-291-9/+9
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* debugimgui: added very crude create image dialog mahlemiut2016-08-251-54/+201
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* debugimgui: added images menu, with crude file select dialog [Barry Rodewald] mahlemiut2016-08-161-2/+202
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* Fix Qt debugger Vas Crabb2016-08-011-1/+1
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* patch up on OSX Vas Crabb2016-08-013-4/+4
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* fix after pass through the diff Vas Crabb2016-08-011-2/+2
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* fix osx compile (nw) Miodrag Milanovic2016-07-313-4/+4
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* std::min and std:max instead of MIN and MAX, also some more macros converted ↵ Miodrag Milanovic2016-07-3116-40/+44
| | | | to inline functions (nw)
* Changed strconv.[cpp|h] functions to return their results as std::string and ↵ Nathan Woods2016-07-244-48/+21
| | | | std::wstring
* Fix order of evaluation making imgui debugger not fail on starting without ↵ Miodrag Milanovic2016-07-231-1/+1
| | | | driver selected (nw)
* windebug: images: added Create option. Robbbert2016-07-091-4/+45
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* windebug: in images menu, added support for 7z. Robbbert2016-07-091-5/+7
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* Don't raise stuff to public unnecessarily (nw) Vas Crabb2016-07-021-2/+2
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* more cleanup (nw) Miodrag Milanovic2016-07-013-24/+20
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* Cleanup and version bumpmame0175 Miodrag Milanovic2016-06-291-5/+5
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* debugimgui: allow debugger console and log window scrollbars to stay at ↵ mahlemiut2016-06-251-1/+16
| | | | their maximum value if already there
* debugimgui: don't add command to history if it's the same as the previous one mahlemiut2016-06-231-1/+8
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* debugimgui: when using history, set the cursor position to the end of the text mahlemiut2016-06-201-2/+2
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* debugimgui: added history functionality to debugger console, fixed issue ↵ mahlemiut2016-06-191-4/+39
| | | | with main views being re-allocated when no extra windows have been created.
* debugimgui: if console window is active, then give console input widget ↵ mahlemiut2016-06-141-0/+2
| | | | focus. Note that this means that the disassmbly view in the console cannot get focus at all (but separate disasm windows still can).
* debugimgui: use IM_COL32 macro mahlemiut2016-06-131-3/+3
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* Merge pull request #944 from bradhugh/unify_windowlist Brad Hughes2016-06-112-2/+2
|\ | | | | Unify window_list in Windows and SDL OSD
| * Move window_list to osd_common_t Brad Hughes2016-06-112-2/+2
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| * Unify window_list in Windows and SDL OSD Brad Hughes2016-06-102-2/+2
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* | debugimgui: draw a light rectangle around a view if it has focus, gives a ↵ mahlemiut2016-06-111-0/+10
|/ | | | visual cue as which view accepts input.