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path: root/src/osd/modules/debugger/win/debugwin.h
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* Added save state window to debugger. Centralized unique/vector/pointer ↵ Aaron Giles2021-04-121-0/+1
| | | | unwrapping.
* misc cleanup: Vas Crabb2019-11-181-3/+3
| | | | | | | * Got rid of some more simple_list in core debugger code * Fixed a buffer overrun in wavwrite (buffer half requried size) * Slightly reduced dependencies and overhead in wavwrite * Made new disassembly windows in Qt debugger default to current CPU
* Cleanup, we already have NOMINMAX now in scripts (nw) Miodrag Milanovic2017-02-111-2/+0
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* Remove emu.h from headers (nw) Olivier Galibert2017-02-111-1/+0
| | | | | | | | | | | | Per Vas' request. If the compile fails for you (i'm thinking osx and windows native debuggers here in particular), add '#include "emu.h"' as first include of the cpp files that fail. Due to our use of precompilation and forced inclusion, emu.h must be included as the very first non-comment thing we do if we want to be sure msvc compiles are identical to gcc/clang ones. Doing it directly instead of through an include increases the correctness probability by a magnitude.
* Move special windows.h include directives to build defines (nw) Brad Hughes2016-12-281-1/+0
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* std::min and std:max instead of MIN and MAX, also some more macros converted ↵ Miodrag Milanovic2016-07-311-0/+2
| | | | to inline functions (nw)
* Cleanups and version bumpmame0159 Miodrag Milanovic2015-02-251-1/+1
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* (Break|Watch)points window for Windows debugger Vas Crabb2015-02-211-0/+1
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* Port Windows debugger to C++, fix some memory leaks, make menus and window ↵ Vas Crabb2015-02-211-0/+51
resize a bit nicer