| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Added save state window to debugger. Centralized unique/vector/pointer ↵ | 2021-04-12 | 1 | -0/+1 | |
| | | | | | unwrapping. | ||||
| * | misc cleanup: | 2019-11-18 | 1 | -3/+3 | |
| | | | | | | | | * Got rid of some more simple_list in core debugger code * Fixed a buffer overrun in wavwrite (buffer half requried size) * Slightly reduced dependencies and overhead in wavwrite * Made new disassembly windows in Qt debugger default to current CPU | ||||
| * | Cleanup, we already have NOMINMAX now in scripts (nw) | 2017-02-11 | 1 | -2/+0 | |
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| * | Remove emu.h from headers (nw) | 2017-02-11 | 1 | -1/+0 | |
| | | | | | | | | | | | | | Per Vas' request. If the compile fails for you (i'm thinking osx and windows native debuggers here in particular), add '#include "emu.h"' as first include of the cpp files that fail. Due to our use of precompilation and forced inclusion, emu.h must be included as the very first non-comment thing we do if we want to be sure msvc compiles are identical to gcc/clang ones. Doing it directly instead of through an include increases the correctness probability by a magnitude. | ||||
| * | Move special windows.h include directives to build defines (nw) | 2016-12-28 | 1 | -1/+0 | |
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| * | std::min and std:max instead of MIN and MAX, also some more macros converted ↵ | 2016-07-31 | 1 | -0/+2 | |
| | | | | | to inline functions (nw) | ||||
| * | Cleanups and version bumpmame0159 | 2015-02-25 | 1 | -1/+1 | |
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| * | (Break|Watch)points window for Windows debugger | 2015-02-21 | 1 | -0/+1 | |
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| * | Port Windows debugger to C++, fix some memory leaks, make menus and window ↵ | 2015-02-21 | 1 | -0/+51 | |
| resize a bit nicer | |||||
