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* Goodbye 64 suffix on the main executable, it was nice knowing you. Vas Crabb2021-01-261-0/+1
| | | | | | If you want to build 64-bit and 32-bit in the same tree without them stomping on each other, use SEPARATE_BIN=1 (you already need to do this for TOOLS=1 anyway).
* win32 debugger: Added context menu with Copy Visible and Paste commands to ↵ Vas Crabb2021-01-261-0/+11
| | | | debug views (partially addresses #6066).
* misc cleanup: Vas Crabb2019-11-181-2/+3
| | | | | | | * Got rid of some more simple_list in core debugger code * Fixed a buffer overrun in wavwrite (buffer half requried size) * Slightly reduced dependencies and overhead in wavwrite * Made new disassembly windows in Qt debugger default to current CPU
* Remove emu.h from headers (nw) Olivier Galibert2017-02-111-1/+0
| | | | | | | | | | | | Per Vas' request. If the compile fails for you (i'm thinking osx and windows native debuggers here in particular), add '#include "emu.h"' as first include of the cpp files that fail. Due to our use of precompilation and forced inclusion, emu.h must be included as the very first non-comment thing we do if we want to be sure msvc compiles are identical to gcc/clang ones. Doing it directly instead of through an include increases the correctness probability by a magnitude.
* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-3/+3
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* Various cleanups suggested by static analyzer (nw) Miodrag Milanovic2016-04-241-1/+1
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* Cleanups and version bumpmame0159 Miodrag Milanovic2015-02-251-7/+7
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* (Break|Watch)points window for Windows debugger Vas Crabb2015-02-211-0/+1
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* Port Windows debugger to C++, fix some memory leaks, make menus and window ↵ Vas Crabb2015-02-211-0/+76
resize a bit nicer