| Commit message (Collapse) | Author | Age | Files | Lines |
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docs: Explicitly state that installing a read/write tap returns the
pass-through handler.
cpu/mb86235: Using lowercas integer literal suffixes hurts readability,
especially when it's 1ll (compare to 1LL, especially in a Courier-like
font).
video/ppu2c0x_vt.cpp: Look for the patterns.
mame.lst: Expunge comments that started creeping back in.
taito/taitotz.cpp: Use versions as printed on Taito's hard disk labels
in descriptions.
debug/win: Requiring every debugger window class to care about the
console window's views is bad design. That's a clear case of
unnecessary coupling.
posix/posixptty.cpp: Testing for glibc does not guarantee pty.h is
available. It's possible to build glibc for targets where its PTY
wrapper functions are not implemented.
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For the wininfos that participate as individual panes in the main console window, their viewinfos are referenced via the m_views[] array with hard-coded indices of 0, 1, and 2.
- Define & use enums for those indices (VIEW_IDX_DISASM, VIEW_IDX_STATE, VIEW_IDX_CONSOLE)
- Change MAX_VIEWS from a hard-coded constant of 4 to the last enum in that list, which changes it to 3. (I don't think it should have been 4 in the first place.)
- wininfos that NEVER appear as panes in the main console window (e.g., logwin_info, pointswin_info, etc.) continue to use m_views[0]
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Option is in debugger console window Settings menu. Changes apply on
hard reset or restarting MAME. Setting is saved to default.cfg.
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infoxml.cpp: Thread device processing. Gives about a 10% speed
improvement overall, and avoids the need to mess with the locale of the
ultimate output stream.
debugger/win/consolewininfo.cpp: Show image mount/create error messages
on the console.
emu/devdelegate.h, util/delegate.h: Added deduction guides for common
delegate creation patterns (only used in sega/segas16a.cpp so far).
More noexcept on things that have no business throwing exceptions.
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Made closing the Qt debugger console window hide all debugger windows
and run the emulated machine (debugger windows will be shown on next
user break or breakpoint hit). This matches the behaviour of the Win32
and Cocoa debuggers.
Made Qt debugger clean up its windows on exit rather than on subsequent
starts. This fixes GitHub #9789.
Made Qt debugger less reliant on global variables, and made code to save
and load configuration a bit less convoluted. It still needs more
refactoring on this front, but it's in slightly better shape now.
Made Qt debugger a bit less crashy on invalid configuration. Still
plenty of ways to crash it, but every little bit counts.
Made Qt debugger do less comparisons on menu item names and object
names - it might be possible to localise one day.
Moved all the C++ debugger implementations into namespaces. They're
using awfully generic class names, so it's about time.
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Also made a start on weaning the Qt debugger off its weird configuation
objects. It can now save more view state with less string comparisons
on memory labels, but it can't restore all of it yet.
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* Format is mostly compatible with the Cocoa debugger, besides reversed
vertical positioning.
* Made Qt debugger more compatible with configuration format used by
Win32 and Cocoa debuggers.
* emu/config.cpp: Preserve elements with no registered handlers in
default and system configuation files.
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* Bumped target windows version to 6.0.0 (Vista).
* Use WRL COM pointers to manage some COM-like objects.
* Cleaned up logging in DirectSound module.
* Cleaned up includes in Windows input modules.
* Switched to Common Item Dialogs in Windows debugger.
* Replaced disabled code that never really worked with a TODO comment.
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please check
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The things that were previously called device iterators are not
iterators in the C++ sense of the word. This is confusing for
newcomers. These have been renamed to be device enumerators.
Several Lua methods and properties that previously returned tables now
return lightweight wrappers for the underlying objects. This means
creating them is a lot faster, but you can't modify them, and the
performance characteristics of different operations varies.
The render manager's target list uses 1-based indexing to be more like
idiomatic Lua.
It's now possible to create a device enumerator on any device, and then
get subdevices (or sibling devices) using a relative tag.
Much more render/layout functionality has been exposed to Lua. Layout
scripts now have access to the layout file and can directly set the
state of an item with no bindings, or register callbacks to obtain
state. Some things that were previously methods are now read-only
properties.
Layout files are no longer required to supply a "name". This was
problematic because the same layout file could be loaded for multiple
instances of the same device, and each instance of the layout file
should use the correct inputs (and in the future outputs) for the device
instance it's associated with.
This should also fix video output with MSVC builds by avoiding delegates
that return things that don't fit in a register.
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The global_alloc/global_free functions have outlived their usefulness.
They don't allow consistently overriding the default memory allocation
behaviour because they aren't used consistently, and we don't have
standard library allocator wrappers for them that we'd need to use them
consistently with all the standard library containers we're using. If
you need to change the default allocator behaviour, you can override the
new/delete operators, and there are ways to get more fine-grained
control that way. We're already doing that to pre-fill memory in debug
builds.
Code was already starting to depend on global_alloc/global_free wrapping
new/delete. For example some parts of the code (including the UI and
Windows debugger) was putting the result of global_alloc in a
std::unique_ptr wrappers without custom deleters, and the SPU sound
device was assuming it could use global_free to release memory allocated
with operator new. There was also code misunderstanding the behaviour
of global_alloc, for example the GROM port cartridge code was checking
for nullptr when a failure will actually throw std::bad_alloc.
As well as substituting new/delete, I've made several things use smart
pointers to reduce the chance of leaks, and fixed a couple of leaks,
too.
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- Memory references in expressions no longer default to the console's visible CPU if no device name was specified, except when entered through the console itself. Expressions in view windows now use the context of the currently selected device instead.
- The pcatmem debug command and similar qt mouseover function now produce an error message if the initial address translation fails.
Related internal changes (nw)
- The debugger_cpu class no longer interprets memory accesses. The existing routines have been moved into symbol_table (which used to invoke them as callbacks), and reimplemented in most other places. Thecode duplication is a bit messy, but could be potentially improved in the future with new utility classes.
- The cheat engine no longer needs to hook into the debugger_cpu class or instantiate a dummy instance of it.
- The inclusion of debug/express.h within emu.h has been undone. Some debugging structures now need unique_ptr to wrap the resulting incomplete classes; hopefully the performance impact of this is negligible. Another direct consequence is that the breakpoint, watchpoint and registerpoint classes are no longer inside device_debug and have their own source file.
- The breakpoint list is now a std::multimap, using the addresses as keys to hopefully expedite lookup.
- The visible CPU pointer has been removed from the debugger_cpu class, being now considered a property of the console instead.
- Many minor bits of code have been simplified.
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* Revert "fixed some modernize-use-equals-default clang-tidy warnings (nw)"
This reverts commit 54486ab9
* fixed merge error
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* fixed some bugprone-throw-keyword-missing clang-tidy warnings (nw)
* fixed some modernize-use-nullptr clang-tidy warnings (nw)
* fixed some readability-delete-null-pointer clang-tidy warnings (nw)
* fixed some performance-faster-string-find clang-tidy warnings (nw)
* fixed some performance-for-range-copy clang-tidy warnings (nw)
* fixed some readability-redundant-string-cstr clang-tidy warnings (nw)
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* imagedev/cassette: add bitwise operators for cassette_state so a lot of ugly casts can go away
* audio/leland.cpp, cubeqst.cpp: make better use of loops in machine configuration
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MAME 0.188
Conflicts:
src/mame/video/wolfpack.cpp
src/osd/modules/debugger/win/consolewininfo.cpp
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the current one (nw)
This solves a problem in the windows debugger where the registers view would always return to the topafter being scrolled down.
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the current one (nw)
This solves a problem in the windows debugger where the registers view would always return to the topafter being scrolled down.
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(#2170)
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internal media slots from images menu.
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randomness.
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Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8
also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
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utf8_from_[a|w|t]string ==> osd::text::from_[a|w|t]string
[a|w|t]string_from_utf8 ==> osd::text::to_[a|w|t]string
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[a|w|t|utf8]_from_[a|w|t|utf8_]string(xyz.c_str()) seems to be common enough to justify overloads. Also, I'm explicitly assuming that it is legal to override the NUL pointer within a C++ basic_string (e.g. - s[s.size()] = '\0'). As far as I can tell, this seems to be legal - please don't shoot if I am wrong.
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This eliminated an unnecessary conversion step.
Also, I have no idea what this WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) stuff is; it is hard to understand how it could possibly be correct because it ignores the 'window' parameter
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to inline functions (nw)
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std::wstring
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* Eliminate globals/file statics
* Remove lots of stuff from global scope
* Use std::function for custom command registration
* Eliminate some trampolines
* Build fixes from Vas Crabb and balr0g
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Replace the old device_iterator and its specialized versions with functionally equivalent classes that use standard operators to yield references to devices/interfaces rather than pointers. With range-based for loops, they no longer have to be stored in named variables, though they can also be reused concurrently since the iteration state is now maintained by a subclass.
Add a few more typical getters to device_t::subdevice_list.
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and string_format
Update MAME to use new function
Instantiate ODR-used static constant members
Make some of the UI code more localisable
Remove use of retired functions in tools
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SHA-1: 1f90ceab075c4869298e963bf0a14a0aac2f1caa
* tags are now strings (nw)
fix start project for custom builds in Visual Studio (nw)
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This reverts commit caba131d844ade3f2b30d6be24ea6cf46b2949d7.
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fix start project for custom builds in Visual Studio (nw)
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