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* osd/modules/debugger/win/consolewininfo.cpp: fixed build on Windows, AJR ↵ Ivan Vangelista2022-01-071-1/+3
| | | | please check
* Fairly significant overhaul of Lua engine and some cleanup. Vas Crabb2020-11-251-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The things that were previously called device iterators are not iterators in the C++ sense of the word. This is confusing for newcomers. These have been renamed to be device enumerators. Several Lua methods and properties that previously returned tables now return lightweight wrappers for the underlying objects. This means creating them is a lot faster, but you can't modify them, and the performance characteristics of different operations varies. The render manager's target list uses 1-based indexing to be more like idiomatic Lua. It's now possible to create a device enumerator on any device, and then get subdevices (or sibling devices) using a relative tag. Much more render/layout functionality has been exposed to Lua. Layout scripts now have access to the layout file and can directly set the state of an item with no bindings, or register callbacks to obtain state. Some things that were previously methods are now read-only properties. Layout files are no longer required to supply a "name". This was problematic because the same layout file could be loaded for multiple instances of the same device, and each instance of the layout file should use the correct inputs (and in the future outputs) for the device instance it's associated with. This should also fix video output with MSVC builds by avoiding delegates that return things that don't fit in a register.
* Got rid of global_alloc/global_free. Vas Crabb2020-10-031-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | | The global_alloc/global_free functions have outlived their usefulness. They don't allow consistently overriding the default memory allocation behaviour because they aren't used consistently, and we don't have standard library allocator wrappers for them that we'd need to use them consistently with all the standard library containers we're using. If you need to change the default allocator behaviour, you can override the new/delete operators, and there are ways to get more fine-grained control that way. We're already doing that to pre-fill memory in debug builds. Code was already starting to depend on global_alloc/global_free wrapping new/delete. For example some parts of the code (including the UI and Windows debugger) was putting the result of global_alloc in a std::unique_ptr wrappers without custom deleters, and the SPU sound device was assuming it could use global_free to release memory allocated with operator new. There was also code misunderstanding the behaviour of global_alloc, for example the GROM port cartridge code was checking for nullptr when a failure will actually throw std::bad_alloc. As well as substituting new/delete, I've made several things use smart pointers to reduce the chance of leaks, and fixed a couple of leaks, too.
* Debugger expression and memory access overhaul AJR2020-05-251-2/+2
| | | | | | | | | | | | | - Memory references in expressions no longer default to the console's visible CPU if no device name was specified, except when entered through the console itself. Expressions in view windows now use the context of the currently selected device instead. - The pcatmem debug command and similar qt mouseover function now produce an error message if the initial address translation fails. Related internal changes (nw) - The debugger_cpu class no longer interprets memory accesses. The existing routines have been moved into symbol_table (which used to invoke them as callbacks), and reimplemented in most other places. Thecode duplication is a bit messy, but could be potentially improved in the future with new utility classes. - The cheat engine no longer needs to hook into the debugger_cpu class or instantiate a dummy instance of it. - The inclusion of debug/express.h within emu.h has been undone. Some debugging structures now need unique_ptr to wrap the resulting incomplete classes; hopefully the performance impact of this is negligible. Another direct consequence is that the breakpoint, watchpoint and registerpoint classes are no longer inside device_debug and have their own source file. - The breakpoint list is now a std::multimap, using the addresses as keys to hopefully expedite lookup. - The visible CPU pointer has been removed from the debugger_cpu class, being now considered a property of the console instead. - Many minor bits of code have been simplified.
* Revert "fixed some modernize-use-equals-default clang-tidy warnings (… (#6360) Oliver Stöneberg2020-04-081-1/+0
| | | | | | | * Revert "fixed some modernize-use-equals-default clang-tidy warnings (nw)" This reverts commit 54486ab9 * fixed merge error
* there are reasons for things being the way they were (nw) Vas Crabb2020-01-311-0/+5
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* fixed some modernize-use-auto clang-tidy warnings (nw) (#6238) Oliver Stöneberg2020-01-301-1/+1
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* fixed some modernize-use-equals-default clang-tidy warnings (nw) (#6237) Oliver Stöneberg2020-01-301-4/+0
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* fixed some clang-tidy warnings (nw) (#6197) Oliver Stöneberg2020-01-221-7/+7
| | | | | | | | | | | | | | * fixed some bugprone-throw-keyword-missing clang-tidy warnings (nw) * fixed some modernize-use-nullptr clang-tidy warnings (nw) * fixed some readability-delete-null-pointer clang-tidy warnings (nw) * fixed some performance-faster-string-find clang-tidy warnings (nw) * fixed some performance-for-range-copy clang-tidy warnings (nw) * fixed some readability-redundant-string-cstr clang-tidy warnings (nw)
* (nw) misc cleanup: Vas Crabb2019-10-111-3/+3
| | | | | * imagedev/cassette: add bitwise operators for cassette_state so a lot of ugly casts can go away * audio/leland.cpp, cubeqst.cpp: make better use of loops in machine configuration
* (nw) updated debug media menu to latest version Robbbert2019-07-131-13/+32
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* Merge tag 'mame0188' Vas Crabb2017-07-261-16/+17
|\ | | | | | | | | | | | | | | MAME 0.188 Conflicts: src/mame/video/wolfpack.cpp src/osd/modules/debugger/win/consolewininfo.cpp
| * scope stuff down again, rvalue on left of ==, fewer early exits (nw) Vas Crabb2017-07-241-16/+18
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| * In class consolewin_info method set_cpu does nothing if the cpu to be set is ↵ yz70s2017-07-241-1/+6
| | | | | | | | | | | | the current one (nw) This solves a problem in the windows debugger where the registers view would always return to the topafter being scrolled down.
* | In class consolewin_info method set_cpu does nothing if the cpu to be set is ↵ yz70s2017-07-231-1/+6
|/ | | | | | the current one (nw) This solves a problem in the windows debugger where the registers view would always return to the topafter being scrolled down.
* srcclean (nw) Vas Crabb2017-06-251-1/+1
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* Changed a few 'const char *' ==> 'const std::string &' in the MAME debugger ↵ npwoods2017-06-241-2/+2
| | | | (#2170)
* (nw)Windows debugger: removed "Mount Item" for now due to bugs, also removed ↵ Robbbert2017-06-241-2/+10
| | | | internal media slots from images menu.
* Windows debugger: image menu: Mount File/Create default to swpath instead of ↵ Robbbert2017-06-011-3/+39
| | | | randomness.
* Windows debugger: image menu: added ability to load software-list items. Robbbert2017-06-011-3/+155
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* fix windows compile (nw) Miodrag Milanovic2017-02-111-0/+1
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* Small cleanup (nw) Miodrag Milanovic2016-11-111-1/+1
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* NOTICE (TYPE NAME CONSOLIDATION) Miodrag Milanovic2016-10-221-4/+4
| | | | | Use standard uint64_t, uint32_t, uint16_t or uint8_t instead of UINT64, UINT32, UINT16 or UINT8 also use standard int64_t, int32_t, int16_t or int8_t instead of INT64, INT32, INT16 or INT8
* Bulk renaming of Windows string conversion functions Nathan Woods2016-10-031-6/+6
| | | | | utf8_from_[a|w|t]string ==> osd::text::from_[a|w|t]string [a|w|t]string_from_utf8 ==> osd::text::to_[a|w|t]string
* Adding new string conversion overloads Nathan Woods2016-10-011-4/+4
| | | | [a|w|t|utf8]_from_[a|w|t|utf8_]string(xyz.c_str()) seems to be common enough to justify overloads. Also, I'm explicitly assuming that it is legal to override the NUL pointer within a C++ basic_string (e.g. - s[s.size()] = '\0'). As far as I can tell, this seems to be legal - please don't shoot if I am wrong.
* Changed win_get_window_text_utf8() to return std::string Nathan Woods2016-09-251-4/+2
| | | | | | This eliminated an unnecessary conversion step. Also, I have no idea what this WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) stuff is; it is hard to understand how it could possibly be correct because it ignores the 'window' parameter
* fix after pass through the diff Vas Crabb2016-08-011-2/+2
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* std::min and std:max instead of MIN and MAX, also some more macros converted ↵ Miodrag Milanovic2016-07-311-3/+3
| | | | to inline functions (nw)
* Changed strconv.[cpp|h] functions to return their results as std::string and ↵ Nathan Woods2016-07-241-32/+13
| | | | std::wstring
* windebug: images: added Create option. Robbbert2016-07-091-4/+45
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* windebug: in images menu, added support for 7z. Robbbert2016-07-091-5/+7
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* Major refactoring of debugger core [Ryan Holtz] therealmogminer@gmail.com2016-06-081-3/+4
| | | | | | | | * Eliminate globals/file statics * Remove lots of stuff from global scope * Use std::function for custom command registration * Eliminate some trampolines * Build fixes from Vas Crabb and balr0g
* Various cleanups suggested by static analyzer (nw) Miodrag Milanovic2016-04-241-12/+12
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* Iterate over devices C++11 style AJR2016-04-181-14/+13
| | | | | | Replace the old device_iterator and its specialized versions with functionally equivalent classes that use standard operators to yield references to devices/interfaces rather than pointers. With range-based for loops, they no longer have to be stored in named variables, though they can also be reused concurrently since the iteration state is now maintained by a subclass. Add a few more typical getters to device_t::subdevice_list.
* Replace strformat, strprintf and strcatprintf with type-safe steam_format ↵ Vas Crabb2016-02-281-8/+3
| | | | | | | | | and string_format Update MAME to use new function Instantiate ODR-used static constant members Make some of the UI code more localisable Remove use of retired functions in tools
* reverting: Miodrag Milanovic2016-01-201-1/+1
| | | | | | | SHA-1: 1f90ceab075c4869298e963bf0a14a0aac2f1caa * tags are now strings (nw) fix start project for custom builds in Visual Studio (nw)
* Revert "rest of device parameters to std::string (nw)" Miodrag Milanovic2016-01-201-3/+3
| | | | This reverts commit caba131d844ade3f2b30d6be24ea6cf46b2949d7.
* rest of device parameters to std::string (nw) Miodrag Milanovic2016-01-161-3/+3
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* tags are now strings (nw) Miodrag Milanovic2016-01-161-1/+1
| | | | fix start project for custom builds in Visual Studio (nw)
* more cleanups and fix (nw) Miodrag Milanovic2015-11-111-2/+1
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* Rename *.c -> *.cpp in our source (nw) Miodrag Milanovic2015-11-081-0/+373